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View Full Version : The Blue Print for a enjoyable concept of gameplay



Tenrai
12-02-2011, 06:23 PM
My Suggestions:

Quest promoting the combo system such as dash, fade, blink, buff, debuff comboing.

Aura Mode, Battle Mode 1, Battle Mode 2, Battle Mode 3, should be available in combo mode.

Heal Should be continued in the combo chain as other skills.

Blended Runes should have a slighter increase in activation percentage for a more effective use capping it at 3 to 5%.

The color of Capella completely changed to a deeper red.

Better Poses for both genders when wielding weapons and standing.

Increased drop rate for Critical ring +2, and Ring of Luck +2 At lvl 5X mobs.

Reduce Force kick to 20 Seconds

Dkmopper
12-02-2011, 06:51 PM
half of the cabal population wouldnt of got past bm1 then the half of that half wouldnt of got bm2 and everyone wont have bm3

modem
12-02-2011, 09:33 PM
i would have to agree to change the color of caps because pruple is too I love you >.<♥I love you >.<♥I love you >.<♥I love you >.<♥in I love you >.<♥I love you >.<♥I love you >.<♥

Tenrai
12-03-2011, 09:54 AM
updated~

Cathy
12-03-2011, 10:02 AM
My Suggestions:

Quest promoting the combo system such as dash, fade, blink, buff, debuff comboing.

Aura Mode, Battle Mode 1, Battle Mode 2, Battle Mode 3, should be available in combo mode.

Heal Should be continued in the combo chain as other skills.

Blended Runes should have a slighter increase in activation percentage for a more effective use capping it at 3 to 5%.

The color of Capella completely changed to a deeper red.

Better Poses for both genders when wielding weapons and standing.

Increased drop rate for Critical ring +2, and Ring of Luck +2 At lvl 5X mobs.

Reduce Force kick to 20 Seconds

I like this!

Valdoroth
12-05-2011, 12:28 AM
i'm assuming FK @ lvl 9 to 20 seconds?

Andrea
12-05-2011, 02:14 AM
The color of Capella completely changed to a deeper red.
Reduce Force kick to 20 Seconds

+1

ROFLwiz
12-05-2011, 06:53 AM
why bm2 in combo? u can't combo in bm2. And bm3 is still awhile away.

Cathy
12-05-2011, 06:56 AM
why bm2 in combo? u can't combo in bm2. And bm3 is still awhile away.

so you dun have to waste that 2 seconds letting your combo break to cast bm >:

ROFLwiz
12-05-2011, 07:01 AM
i c it as wasting 450 sp. =P

LILCHAOLAO
12-06-2011, 04:59 AM
I agree with the better poses and Cap color change. Everything else can die, like now.

Valdoroth
12-06-2011, 05:11 AM
color yes. pretty much everything isn't needed.
I would say to reduce combo casting time by .5 secs would be a larger benefit to everyone than anything else in the game honestly.

Sprite
12-07-2011, 11:01 AM
lol reducing fk cooldown? way to nerf range classes even more

BBarry
12-07-2011, 11:33 AM
lol reducing fk cooldown? way to nerf range classes even more

nah it nerfs melee classes. fk s it's worst skill in game