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View Full Version : Practice war map



Sprite
01-22-2012, 11:05 PM
Make another war map-esque channel (like the typical TG maps) that's open 24/7 to levels 54+ in which keeps going forever and opposite bases cannot be taken and have an invulnerable ensign/ res/ warp.

> You may enter this war map at anytime
> There is a waitlist, but members inside cannot exceed more than 50% of what the other team has. (Example: Caps have 30 people, procs can only have up to 45 members inside the war area and vice versa)
> You cannot gain kill titles in this map
> You cannot gain guard titles from this map
> You can use sp/ vital kits
> You can buy sp/ vital kits while in here
> S, M, and L bases can be taken, but main bases cannot
> There will be an invulnerable res and warp at opposite bases
> The point system will be active, but there will be no bonuses for scoring high. It's just for seeing how much damage you've dealt/ done. Scores will reset on relogging.
> Guards will do as much damage as they deal in T3, and have as much HP as they do in T5.
> Standard afk kicking rules apply while in the war area.

Version 2:

> You may enter this war map at anytime
> Basically, each side can "win" the war only by calling the game. (In other words, since there's no time limit in this war, war can only be won by taking every base at the same time)
> When a side wins the war, they will receive a "core cube" prize consisting of 1 random core. (similar to that you use to get in the old war that would give you fch, uch, fchh, uchh)
> You will not receive any alz back that you may have used on sp/ vital kits
> After the war is over, the war immediately kicks everyone out of the war ch and closes down for a brief few seconds/ minutes to refresh and start a fresh war over again.
> There is a waitlist, but members inside cannot exceed more than 50% of what the other team has. (Example: Caps have 30 people, procs can only have up to 45 members inside the war area and vice versa)
> You cannot gain kill titles in this map
> You cannot gain guard titles from this map
> You can use sp/ vital kits
> You can buy sp/ vital kits while in here
> The point system will be active, but there will be no bonuses for scoring high. It's just for seeing how much damage you've dealt/ done. Scores will reset on relogging.
> Guards will do as much damage as they deal in T3, and have as much HP as they do in T5.
> Standard afk kicking rules apply while in the war area.


I think it would be pretty fun... (at least more fun than ch 20)

Valdoroth
01-23-2012, 02:20 AM
For version 1, I'd say it should reset the map every hour, like a normal war length. But yea this would be alot of fun. Get some major practice for comboing here too, though having 54's vs 180 isn't really fair unless it does have the same teirs.

Cathy
01-23-2012, 02:43 AM
I like this ^-^

Danger
01-23-2012, 07:51 AM
Kato make it happen o_o

Masa
01-23-2012, 09:23 AM
This does sound fun :)

ROFLwiz
01-23-2012, 09:24 AM
+1

Dkmopper
01-23-2012, 09:31 AM
base camping at its finest!!! foreverrrrr

Halcy
01-23-2012, 10:31 AM
practicing is for chumps

alhifnawy3
01-23-2012, 02:23 PM
I'm gonna cry for the great suggestions that won't happen and i'm gonna cry for the blind gm's that see threads like this and do nothing :(

xXGRIMXx
01-23-2012, 02:41 PM
This sounds like a fun idea

Sprite
01-25-2012, 03:19 PM
Bump

DanteX
01-25-2012, 05:58 PM
sounds F.U.N.

Keato
01-25-2012, 10:54 PM
Actually sounds great, I could picture it all working out too

Aliaz0o
01-25-2012, 11:05 PM
> Basically, each side can "win" the war only by calling the game. (In other words, since there's no time limit in this war, war can only be won by taking every base at the same time)
> When a side wins the war, they will receive a "core cube" prize consisting of 1 random core. (similar to that you use to get in the old war that would give you fch, uch, fchh, uchh)
> You will not receive any alz back that you may have used on sp/ vital kits
> After the war is over, the war immediately kicks everyone out of the war ch and closes down for a brief few seconds/ minutes to refresh and start a fresh war over again.
> There is a waitlist, but members inside cannot exceed more than 50% of what the other team has. (Example: Caps have 30 people, procs can only have up to 45 members inside the war area and vice versa)
> The point system will be active, but there will be no bonuses for scoring high. It's just for seeing how much damage you've dealt/ done. Scores will reset on relogging.
> Guards will do as much damage as they deal in T3, and have as much HP as they do in T5.
> Standard afk kicking rules apply while in the war area.


i like it