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View Full Version : Idea: Dungeon Length Extender (15%)



centkin
04-21-2012, 01:53 PM
In essence if you were in a 1 hour dungeon this would add 9 minutes to the time to complete it, or 18 minutes to a 2 hour dungeon. I think there are a lot of people who are just about to fail a dungeon on time that would buy such a thing.

Midgetchas14
04-21-2012, 02:28 PM
-1

alhifnawy3
04-21-2012, 03:55 PM
-1

x100

Giantaco
04-21-2012, 04:54 PM
why would we even need this item? ive never run out of time doing a dungeon the closest ive ever come to failing was finishign aos 1 with 4 seconds left lmao


^ cause it was first run and i had to learn the quests

centkin
04-21-2012, 05:12 PM
Fine -- I always go from -- Dungeon Too Hard -> Dungeon Fails due to time -> Dungeon barely completes on time (with me not even dying sometimes) -> Easy.

Like I can solo ICU... I have just about 8-10 minutes of the 2 hours left at the end if I make no mistakes. A few levels ago it was hit or miss -- Like I would have Lycanus #2 at 10% and the time would run out on me. I have in the past had other dungeons time out on me just barely at least half a dozen times (failure with less than 30% on the final boss due to time).

Oh sometimes there is another state -- monster heals self to full before I can kill it dungeons where it can't kill me but I can't kill it. I only have to figure that that is to make things like lost island require groups to complete.

Midgetchas14
04-21-2012, 06:12 PM
if you run out of time solo. you dont have the gear to be doing it solo stay out. other than that. every dung but Ft2 and Mo are easy