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View Full Version : Fix Bears Vitality (and other HP Gain Buffs)



@AlmightyLuX
05-08-2012, 03:12 PM
Bears Vitilaty give you +1000 HP SPACE, keyword SPACE

It in fact does not give you (what we all imagine) + 1000 HP & HP SPACE.

Meaning it will not only give you + 1000 HP SPACE it ill also fill that SPACE with HP.

Heres an example:

Lets say your WA's HP is 3000/3000 then once you use Bears it is now 3000/4000
What I think it should be is once you use bears your HP will be 4000/4000

Catch my drift? This also goes for other buff with HP

oOKaminaOo
05-08-2012, 03:33 PM
well... you could always use hp pots to help fill in the gap... if you catch my drift

ieatfacebook
05-08-2012, 06:16 PM
you can use cat too you know

Cathy
05-08-2012, 06:38 PM
It's supposed to be like that...

@AlmightyLuX
05-08-2012, 08:16 PM
It shouldn't be like that

=p

I missed the drift btw lol

Cathy
05-09-2012, 01:19 AM
There's a reason they make current hp and maximum hp separate.

Let's say you're low hp, like 100/5000.

You cast Iron Skin (+100 hp) so that puts you at 200/5100.

You cancel Iron Skin, so you're at 200/5000.

You cast Iron Skin so that puts you at 300/5100.

You cancel Iron Skin, so you're at 300/5000.

etc etc.

On the other hand, if they made it so you lost that 100 hp when you cancel your buff, what would happen if you were 100/5100 and then the timer on your buff ran out? If it was -100 current hp AND -100 max hp, then you'd be 0/5000 and you'd die just from having the time limit end.

It's the same way that when you have no suit/boot/glove/helm on, and then you put them all on, you can see your max hp go up, but your current hp stays the same. Current hp won't be taken away or gained, so that your hp won't instantly hit 0 and die from taking off your suit/boot/glove/helm.

Slowpoke
05-09-2012, 02:37 AM
There's a reason they make current hp and maximum hp separate.

Let's say you're low hp, like 100/5000.

You cast Iron Skin (+100 hp) so that puts you at 200/5100.

You cancel Iron Skin, so you're at 200/5000.

You cast Iron Skin so that puts you at 300/5100.

You cancel Iron Skin, so you're at 300/5000.

etc etc.

On the other hand, if they made it so you lost that 100 hp when you cancel your buff, what would happen if you were 100/5100 and then the timer on your buff ran out? If it was -100 current hp AND -100 max hp, then you'd be 0/5000 and you'd die just from having the time limit end.

It's the same way that when you have no suit/boot/glove/helm on, and then you put them all on, you can see your max hp go up, but your current hp stays the same. Current hp won't be taken away or gained, so that your hp won't instantly hit 0 and die from taking off your suit/boot/glove/helm.


that'd be sweet seeing ppl spaz out trying to pot before bears runs out O_O

@AlmightyLuX
05-09-2012, 12:36 PM
I see. Thanks for explaining it Cathy, I really appreciate it.

jimbo
06-14-2012, 09:52 PM
Bears Vitilaty give you +1000 HP SPACE, keyword SPACE

It in fact does not give you (what we all imagine) + 1000 HP & HP SPACE.

Meaning it will not only give you + 1000 HP SPACE it ill also fill that SPACE with HP.

Heres an example:

Lets say your WA's HP is 3000/3000 then once you use Bears it is now 3000/4000
What I think it should be is once you use bears your HP will be 4000/4000

Catch my drift? This also goes for other buff with HP

that would be kinda broken, say for example you are down to 1000/5000 and you use bears vatility you will have 6000/6000 in free style or war that would be a slap in the face to other classes that cant increase hp cap by 1000 and max heal at the same time any time