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jrock
05-28-2010, 09:05 AM
Anyone have any good stunlock combos?
I usually use combo mode a lot while I PVE so I need one that works well. Also, a stunlock in non combo mode would be nice as well. Ty.

beowolf101
05-28-2010, 02:14 PM
well my combo is
Gd shadow shot crit shot stone cannon fire cannon repeat SS abotu 11-12th combo
12 20 20 20 20 20

jrock
05-28-2010, 03:35 PM
Does it work nicely? I want to try to use SS as less as possible cause im thinkin of making it lvl 20 so its more powerful as a finisher

Cstriker
05-28-2010, 03:37 PM
FA's don't need stunlock.

jrock
05-28-2010, 04:36 PM
FA's don't need gear o.o

beowolf101
05-28-2010, 06:41 PM
yea my combo works pretty nicly for me
like i said i use SS as my 11th-12th move since by then they are near death or i break combo ( i do alot) btw mine is at lvl 20)

zZAznArcherZz
06-05-2010, 07:14 PM
No combo stun lock
GD 12 / shadow shot 20 / stone cannon 16 / fire cannon 16
works perfectly, just keep some space between u and the mob

note:cannons r lvl 16 cause i dont hav enough sill points lol :D

ForumFiery
06-06-2010, 08:26 AM
yea my combo works pretty nicly for me
like i said i use SS as my 11th-12th move since by then they are near death or i break combo ( i do alot) btw mine is at lvl 20)

break combo at 11 to 12 is normal, I have never seen anyone combo pass 15 without breaking, all the general stunlock combos I see people using has cooldown problems of some sort


No combo stun lock
GD 12 / shadow shot 20 / stone cannon 16 / fire cannon 16
works perfectly, just keep some space between u and the mob

note:cannons r lvl 16 cause i dont hav enough sill points lol :D

never tried non combo stun lock, could work nicely.

beowolf101
06-06-2010, 10:00 AM
break combo at 11 to 12 is normal, I have never seen anyone combo pass 15 without breaking, all the general stunlock combos I see people using has cooldown problems of some sort



never tried non combo stun lock, could work nicely.

no i purely break because i can't combo past 12 lol
ive had some one go to about 56 + combo before using my combo they only broke because they lagged

xXPrecisionXx
06-06-2010, 10:13 AM
raid, u still play ur FA? O.o level?

beowolf101
06-06-2010, 05:10 PM
raid, u still play ur FA? O.o level?

no i played
and im currently playing an archer on ps

xXPrecisionXx
06-09-2010, 10:48 AM
no i played
and im currently playing an archer on ps

eww ps....

Sheep
06-09-2010, 10:50 AM
impact stab

LastHour
06-09-2010, 05:06 PM
break combo at 11 to 12 is normal, I have never seen anyone combo pass 15 without breaking, all the general stunlock combos I see people using has cooldown problems of some sort



never tried non combo stun lock, could work nicely.

GD->any combination of cast times [as stated on skill description] that adds up to 4.5 seconds will form a perfect non-combo stunlock.

Easiest one is Gd->Any 3 cannons and repeat, mobs will never move if GD hits and the high KB on cannons ensures anything that isnt stunned just gets KB.

Enso
06-16-2010, 08:03 AM
I prefer knockback lock... but that doesn't mean stunlock is useless I still use it from time to time.

Seldog
06-23-2010, 06:32 PM
GD (12) SS (9) Any Cannon (20) = No Combo

Jbush601
11-26-2010, 02:38 PM
No combo stun lock
GD 12 / shadow shot 20 / stone cannon 16 / fire cannon 16
works perfectly, just keep some space between u and the mob

note:cannons r lvl 16 cause i dont hav enough sill points lol :D

Works perfectly.

WIpwns
11-26-2010, 02:40 PM
break combo at 11 to 12 is normal, I have never seen anyone combo pass 15 without breaking, all the general stunlock combos I see people using has cooldown problems of some sort



never tried non combo stun lock, could work nicely.

ur sig looks like something i made in ms paint

iSeeYou123
11-26-2010, 02:53 PM
ur sig looks like something i made in ms paint

ur face looks like something i made in ms paint

http://i53.tinypic.com/2zf7riw.jpg

maibaza
11-26-2010, 03:13 PM
lol @ 5 month necro
besides there are so many 100% stunlock combos for archer's now, not getting hit at all standing toe2toe with mobs ftw

Jbush601
11-26-2010, 03:22 PM
lol @ 5 month necro
besides there are so many 100% stunlock combos for archer's now, not getting hit at all standing toe2toe with mobs ftw

Share then bada**

PandaNeko
11-26-2010, 05:04 PM
Agreed. Skills adding up to around 4.4-4.5 seconds after a skill with stun effect works nicely as non-combo stunlock. This is great for those who like to preserve SP.

Just to throw another out there that works is GD>Crit>Shadow>Poison/Lightning Cannon. Also, if GD happens to miss, you can use Sonic Shooter immediately after to compensate.

You can be more flexible and mix it up: you can use GD/Sonic Shooter>1.3>1.3>1.8 [repeat] or GD/Sonic Shooter>1.5>1.5>1.5 [repeat] whereby 1.3 = lances (excluding lightning), 1.5 = cannons (excluding lightning) and 1.8 = Poison Arrow or Lightning Cannon