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View Full Version : Balancing Skills Maybe



Flaye
09-01-2013, 06:46 AM
Not really suggesting but trying to share some skills I found that can balance (maybe) the game and make it cooler
Seens FAs are so OP in Mission Battle coz of their range and short buffs. Also, BL, WA and FS are becoming useless in T1

Skill Level Class Rank Effect Description Cast Time/ Cool down Range

Bull Charge - 20 - Warrior - A. Master - +150 Dmg, Unmovable(5 sec), KD 90%, HP Down(-24) - Charges instantly to the foe dealing an amount of damage and immobilizing their movements - CT 1.5 sec / CD 90 sec - 1 to 7 (Single target)

Back Stab - 20 - Blader - A. Master - +475 Dmg, Stun(5 sec), HP Down(-24) - Teleports instantly to the back of opponent then stabbing with the blades which deals a critical hit - CT 1.5 sec / CD 90 sec - 1 to 7 (Single target)

Shield Pull - 20 - Force Shielder - A. Master - +150 Dmg, Unmovable(5 sec), HP Down(-24) - Pulls the enemy close to the shielder that deals an amount of damage and hinders their movement - CT 2 sec / CD 90 sec - 1 to 7 (Single Target)

Fade Shot - 20 - Force Archer - A. Master - +220 Dmg, Root(Unable to use Dash, Blink and Fade)(2 sec) - More like a Gravity Distortion skill but even longer fade distance - CT 2 sec / CD 90 sec - 1 to 3 (Fade Distance 5 to 7)(Single Target)

Energy Push - 20 - Wizard - A. Master - +220 Dmg, Knockback(KB Distance 5 to 7), Root(Unable to use Dash, Blink and Fade)(2 sec) - A skill the pushes back the enemy away from the wizard that deals an amount of damage - CT 2 sec / CD 90 sec - 1 to 3 (Aoe 2 (Infront))

(Nothin for FBs seens they got root)

Short Buffs

Skill Level Class Rank Effect Description Cast Time/ Cool down Range

Blood Lust - 20 - Warrior - G. Master - Gains 30% of the amount received from damage taken (Lasts for 12 sec) - While taking a damage from the opponent, this skill allows the warrior to gain and heal themselves from a percentage of damage they take - Instant Cast / 180 or 300 sec - Self

Fatal Return - 20 - Force Blader - A. Master or G. Master - Ignore Skill (1 time only)(Lasts for 12 sec (will be removed once an attack has been received), Teleports infront of the foe, +150 Dmg - A short buff that makes the FBs invincible for taking a single shot from the enemy and moving closer to them. Also, deals an amount of damage - Instant Cast / 180 or 300 - Self

*Ignore the skill names. I just couldn't find a better ones >.>

So what do u think ? a Yesh or a Neyy..

Peaches
09-01-2013, 07:26 AM
No

You're giving the classes with the most shorts even more shorts and ignoring the ones with the least

And we JUST had an update where every sword class gained a 7 range skill, effectively nerfing FA and WI combo. And you want to give sword classes ANOTHER 7 range skill. And you're making FS combo even better since with another 2 sec cast time skill, they'll have TWO 2 sec cast time skills. And you can't put in another combo skill without giving one to FB. That is what number of debuffs and shorts are for.

I am pretty sure the group of however many developers work on these skills, put a lot more time and consideration into "balancing the classes" than you.

Raunak
09-30-2013, 07:56 AM
Those skill names .... u play league of legends ? o.o