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Vontar
08-07-2010, 03:31 PM
So I propose that after you run a dungeon your chance of getting an epic drops increases by like .01% and tops off at some unknown but reasonable percentage. Once you actually get an epic drop the whole thing will restart and going back to their original values. This would be nice for those dedicated players who run a dungeon a lot but see nothing for their hard-work and would be awesome, :cool:.

DeathlikeHowls
08-07-2010, 06:54 PM
That would be stupid.
There's a reason there's such a low probability of getting these things, so they'll be in low circulation, as to not extremely effect the already faulty economy.
This idea would actually DECREASE the chance of getting a good drop.

Vontar
08-07-2010, 11:43 PM
That would be stupid.
There's a reason there's such a low probability of getting these things, so they'll be in low circulation, as to not extremely effect the already faulty economy.
This idea would actually DECREASE the chance of getting a good drop.

Hmm, I'm not sure how to respond to this. I mean this wouldn't decrease the chances of getting a good drop and actually this would help improve the economy to a certain extent. Obviously you don't know what you're talking about.

DeathlikeHowls
08-08-2010, 12:03 AM
Let's say your chances of getting a drop would be 1/1000.
What if you were lucky enough to get 2 epics per 1000 runs?
Or you can get 1/3000 based on the fail drop rate increase?
Obviously, you're in desperate need of a drop.