I will be updating my guide again when we get the new patch. Some of the new content I will include: stat point allocation, runes, expanded skills/bars/gear builds
if there is anything else of...
Type: Posts; User: NiteFalcon
I will be updating my guide again when we get the new patch. Some of the new content I will include: stat point allocation, runes, expanded skills/bars/gear builds
if there is anything else of...
thats fine, however as you level you will want to put more points into INT and DEX for higher level armors.
At long last I have fully updated/overhauled my guide to match the current patch, Rising Force: Extreme. You will find the abbreviated quick start guide in my first post. You can find the full guide...
I will post an update soon after I have tested out some new stuff, and I'll be focusing primarily on expanding the combo section of my guide.
The answer is really quite simple, but it requires you to think about the reason you have magic attacks in the first place.
So what happens when you level up skills? 3 things primarily happen. ...
Alright I've updated the initial post with the current Skills for Episode 8, The 3rd Awakening
Also I have included a link that goes to the Seireitei website with my full WA guide. enjoyyy
good news peeps, at the end of the month imma update this and the full BR WA guide will be available publicly *gasp* *cheer*
actually ill just update this after the update comes out
oh yea forgot bout this LOL uh lets say by the end of this weekend. (no promises)
i'll update this thread with my current setup and some extra useful information soon.
just save charge and use it whenever they use a chase move. if you are rooted then you have 3 attacks with range: SW, SQ, Sword Cannon. after that your only choices are pretty much magic attacks...
think about the reason why we set levels where they are. we want them to be as high as possible while still allowing us to toggle the combo in a loop. Setting SQ at 9 would not change the end result...
T2 characters should be able to use everything the same. However at that tier I would assume fillers do little to no damage, so if you are farming that tier then consider replacing a dps filler for...
ok bro find me a translator and i'll help u out
daikat fawks ur stats up brah go gs. < osm dai its not a big deal though.
heavy slash or power stab. doesn't really matter.
god dam globals
cool story
you don't "need" it, its just an extra filler.
I missed this post, well u have to keep in mind, crit rate is essentially a guaranteed hit rate. Assuming around 50% crit rate, that many attacks are guaranteed to hit. So then beyond that for the...
attack and defense rate have diminishing returns beyond around 3000.
I would get rid of down breaker.
Down breaker has some utility when you are grinding, but once you have high enough defense, and especially as you get closer to end game, it just isn't that useful of a buff. Definitely worth...
Warrior BM2 adds like 1400 attack rate.. warriors should be over 3000 attack rate in BM2 so 400 from concentration is really not necessary at that point.
warrior with concentration = warrior that isnt comboing
warrior that isnt comboing = fail
transitive property
warrior with concentration = fail