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Thread: A Guide on All Skills to get for Bladers with Recommended Skill Levels

  1. #1
    Shadow Titanium cadacus_ater's Avatar
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    Thumbs up A Guide on All Skills to get for Bladers with Recommended Skill Levels

    Updated 8/30/2012 with new combo examples. First post has links to and descriptions of the most helpful posts in this thread, for easy searching.

    I personally chose to avoid the party buffs, since they seem a bit useless to me. When not with your party members, Curse Dodge can be negated by a smart Force Blader. It might be useful when your party members are with you against a single Force Blader. Fatality Increase gives a small amount of extra crit damage, but it seems rather limited in actual usefulness. It is up to you whether or not you want the party buffs. When you get the skill book for it, Death Tempest can prove to be a usefull skill, and it really shines in PvP and War.
    I will highlight skills you could consider deleting for the new transcender skills in itallics. Skills obtained in Porta Inferno will be underlined. Skills I consider optional will be in bold text. Abreviations for the skill names will be listed in parentheses next to the skill name when available. My recommended skill level is the number after the skill name. If you just want my recommended final skill build see the post after this.

    EDIT: Here are some links to other posts in this thread you may find helpful....

    Notes on Modified Combos, Combos and Skill Builds before Death Tempest, and General Skill Leveling Tips:
    http://forum.cabal.com/showthread.ph...l=1#post350280

    Stunlock and Stun + Down Combo Builds and General PVE Combo Tips:
    http://forum.cabal.com/showthread.ph...l=1#post121445

    Combos with VI 20 and DT 20 with Notes on Fillers for Modified Combos:
    http://forum.cabal.com/showthread.ph...l=1#post133857
    Updated 8/30/2012

    Cast Time and Cool Time Chart with Notes on Combo Building:
    http://forum.cabal.com/showthread.ph...l=1#post135882

    ---Sword Skills: Attacks--------------------------------
    *Impact Stab (IS)-------20-----Novice
    *Double Slash (DS)-------20-----Apprentice
    (Keep this instead of DR when you get DT if good at comboing past 11.)
    *Double Rising (DR)------20------Regular
    (Keep this instead of DS when you get DT if bad at comboing past 11. I got rid of it.)
    *Storm Grind (SG)--------20------Expert
    *Assault-----------------20------Expert
    *Force Kick--------------20------Expert
    (9 if you want to use it a bit more often)
    *Vital Intefere (VI)-------20-----Master
    (That's what I use, but some put at 18)
    *Twin-moon Slash (TMS)--20----Master
    (Might want to keep this, it's our main ranged skill)
    *Blade Scud (BS)---------09----Grand Master
    (You could put this at 20 if you keep DT 9)
    *Lightning Slash (LS)------09----Completer
    (Some put this at 12)
    *Death Tempest (DT)-----20----Transcender
    (That's what I use, but some put at 9, 12, 15)

    ---Buff Skills-----------------------------------------
    *Iron Skin------------20--------Expert
    *Mirage Step---------20--------A. Expert (Helpful in PvE, I kept but you could lose it)
    *Aura Barrier---------20--------Master
    *Soul Blade----------20--------Grand Master
    *Instant Immunity----20--------Grand Master
    *Art of Fierceness----20---------Completer
    *Intuition------------20---------Completer
    *Intense Blade-------20---------Transcender
    *Curse Dodge-------20---------Transcender
    *Fatality Increase--20---------Transcender

    ---Other Skills------------------------------
    *Fade Step-----------09--------Novice (I keep this to help evade people in war)
    *Dash----------------09--------Apprentice
    *Field of Fear---------20--------Transcender

    ---Upgrade Skills----------------------------
    *Vitality Mastery---------------Novice
    *Offensive Sense--------------Regular
    *Defensive Sense -------------Regular
    *Impact Control---------------G. Master
    *Damage Absorb--------------G. Master
    *Sixth Sense------------------G. Master
    Last edited by cadacus_ater; 10-10-2012 at 10:07 PM.


  2. #2
    Shadow Titanium cadacus_ater's Avatar
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    EDIT: Here is the skill set that I use now (Note: I replaced mirage step with fatality increase around level 160).
    Remember, it is advisable to keep VI at 18 before you get DT...you may keep it at 18 if you want to continue using true stunlock combos.

    ---Sword Skills: Attacks--------------------------------
    *Impact Stab (IS)---------20-----Novice
    *Double Slash (DS)--------20-----Apprentice
    *Storm Grind (SG)---------20-----Expert
    *Assault------------------20-----Expert
    *Force Kick---------------20-----Expert
    *Vital Intefere (VI)--------20-----Master
    *Twin-moon Slash (TMS)--20-----Master
    *Blade Scud (BS) ---------09-----Grand Master
    *Lightning Slash (LS)------09-----Completer
    *Death Tempest (DT)-----20-----Transcender

    ---Buff Skills-----------------------------------------
    *Iron Skin------------20--------Expert
    *Mirage Step---------20--------A. Expert
    *Aura Barrier---------20--------Master
    *Soul Blade----------20--------Grand Master
    *Instant Immunity----20--------Grand Master
    *Art of Fierceness----20--------Completer
    *Intuition------------20--------Completer
    *Intense Blade-------20--------Transcender

    ---Other Skills------------------------------
    *Fade Step-----------09--------Novice
    *Dash----------------09--------Apprentice
    *Field of Fear---------20--------Transcender

    ---Upgrade Skills----------------------------
    *Vitality Mastery---------------Novice
    *Offensive Sense--------------Regular
    *Defensive Sense -------------Regular
    *Impact Control---------------G. Master
    *Damage Absorb--------------G. Master
    *Sixth Sense------------------G. Master

    >> I swapped out DR 20 for DS 20 after some tests due to it's higher dps and semi-decent AoE. You could do this as well, but it can make building and executing combos a little more complex depending on your own preferences and skill build. Never use DR in pvp as a rule of thumb, even though it is the next best dps skill after DS and Assault, the dps gap is very large. At least DR has down to help it out....

    - I would recommend DR instead of DS for laggy or less experienced players who like pvp & pve about the same. However you need to move on to DS later on if you want to be able to keep your hp absorb/vamp going with fast skills against tough bosses later on, especially when soloing dungeons.
    - For mostly pve, you may want LS 9 or 12, BS 9, DT 15 and VI 18 or 20.
    - Love war and pvp? You might try LS 9, BS 18 (use once per combo of 11) or 20 (for pure damage), DT 9 or higher, and VI 20. If you don't like BS that high or the combos are too complex for your taste, try a combination of LS (9, 12 or 15), BS (9 or 12), DT (12, 15 or 18), and VI 20.
    - Note these setups of LS, BS, DT, and VI are suggestions, experiment to see what you like. In general, all the other skills should be 20, except for Force Kick (9 for fastest cool, otherwise 20).
    Last edited by cadacus_ater; 08-30-2012 at 05:48 AM.


  3. #3
    Shadow Titanium DeathlikeHowls's Avatar
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    It probably would've been easier to say, "Max everything."

  4. #4
    RedOsmium
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    Quote Originally Posted by DeathlikeHowls View Post
    It probably would've been easier to say, "Max everything."
    But some people need to know WHICH skills to max =)

  5. #5
    Osmium fsflashy's Avatar
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    Quote Originally Posted by Hash View Post
    But some people need to know WHICH skills to max =)
    well...how about this - max everything but ls,bs and dt and the skill levels of those 3 depend on your combos.
    [Jaeger 18x BL]

  6. #6
    RedOsmium
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    Quote Originally Posted by fsflashy View Post
    well...how about this - max everything but ls,bs and dt and the skill levels of those 3 depend on your combos.
    k not true .. ive seen people with lvl 18 fillers to suit their combos.

  7. #7
    Osmium fsflashy's Avatar
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    lv18 fillers? lol fillers should not be lv18 because they're FILLERS, they need to hit as hard as possible while buying time for bigger skills.
    [Jaeger 18x BL]

  8. #8
    RedOsmium
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    Quote Originally Posted by fsflashy View Post
    lv18 fillers? lol fillers should not be lv18 because they're FILLERS, they need to hit as hard as possible while buying time for bigger skills.
    i totally agree with the fact that fillers should be lvl 20, but some people put VI on lvl 18 for stunlock combos (if they focus on mainly pve)

  9. #9
    Shadow Titanium
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    vi 20 should work with the stunlock.

    i mean, it worked fine for the old stunlock.
    he once thought he made a mistake, but was mistaken.
    he once visited a psychic... to warn her.

  10. #10
    RedOsmium
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    It works fine with a stun/down combo at 20. I couldn't figure out a 100% stun until I put vi at 18.

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