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Thread: My thoughts on new skills/map

  1. #1

    My thoughts on new skills/map

    Taken from my post in the EU forums:
    http://forum.cabalonline.com/showthread.php?t=141021

    Given recent inspiration on all of our hopes for new skills or a new map I'd thought I'd just fantasize a bit with everyone with my own skills/map.

    MAP:
    First the new map. The map would also be accompanied by a small modern town that was built outside of it shortly after the ruins [the map] were discovered and opened to you and your allies. This town would sell lv 4 hp potions, lv 2/3 crafting materials and osm gear. The skill instructor here would be the only one selling the new skill rank skills in the form of quests to get the books or purchasing the books for 5m alz each. Should be an actual town, not a military 10x10 fort square ;3. [Also level 140 to enter town]

    Name: The ruins of the honorable age [Or Honorable age ruins]
    Level req: 140+

    Basically its an idea to coordinate a new map by playing a bit from the storyline.
    "Upon recent discovery, the ruins of an ancient city have been found. This once booming metropolis is thought to have produced all the technologies and skill arts that appeared during the honorable age that suddenly vanished." So many ideas of reincorporating the storyline back into the game could be done with such things.

    The map would have fast spawning mobs that aren't as strong as monsters in PF [for the first level >:P] but are much more numerous and some of which cannot be stunned [mainly in upper levels]. [Think of RS buffaloes but at like 1/2-3/4]. Basically any spawn would have a minimum of 5-6 monsters, also encouraging a bit more party gameplay. The fastest spawns would have 20-30 monsters for full party grind. These monsters would also give decent exp and have a drop rate similar to mutant forest. The last level would be quite beefy, with monsters having stats like EoD2's phantom trolls [but maybe in the form of something like ancient orca] while also being numerous, and a few won't stun. Those who learn to survive and work as a team will reap the rewards and those who cannot will perish.

    Some things about the map is bosses would be plentiful, like PF. There are also three levels like lakeside. Level two you must be 150+ and level three requires 160+, all with better exp rates/drops for each advancing level. Also to get to each of the upper levels you must pass a 5 minute dungeon [can be done in like 1-2 though] with a mini boss at the end. Partying to stay alive even in the mini dungeon is recommended. [Odd circles are allowed in any part of the map though] The mini boss drops a key that is valid for a two day "pass" onto the next level [acc bound, can't be sold/dropped]. Thus the mini boss can't be killed by those with a "key" except once every two days since they will automatically advance to the next level with the key in possession. The mini boss drops anywhere from fchh-uchh and similar lower items, nothing good like eox+7.

    Bosses:
    Only one idea for a boss atm and its the final boss of this map, a 4-5 form patren. This boss automatically will go through all forms regardless of how fast you kill it [if you can kill the previous form that is >:P].If any form is left alive for more than an hour, the boss vanishes and respawns in its first form 3 hours later.

    1st form: Name: Ensealed Patren. We see patren in the first transformed state we see, the gray bird thing. He is ensealed by a permanent shadow shield and 4 monster guards. Kill the guards to release patren. Patren cannot harm you in this form except for a "shockwave" given each time his barrier is weakened by defeating one of his guards. This shockwave does 1000 damage automatically and has 100% knockback regardless of aod, shadow or w/e. Thus its recommended to kill the guards at different times to not recieve a 4k damage spike :P. One drop is given after defeating the 4 guards and the shield being released. Don't underestimate the guards though, they will be tough.

    2nd form: Name: Released Patren. This form is just a standard boss like your pf bosses. Nothing too special just high stats. Only new thing is he has a low rate of knockback at 5-10%. After defeating this form two drops [1 semi-rare + 1 common] will be given and a 10-15 second vanishing period to transform to his next state.

    3rd form: Name: Beserk Patren. This is the form of Patren we see in Patren, Patren. He is the red bird thing flowing with red energy. This form can only be hit once regardless if the skill multi-hits [like in the quest] and goes AOD for 10 seconds every 120 seconds. His knockback rate is 15% and he has a compareably higher regen rate to what the first form will have. After defeating this form 4 drops [1 rare + 1 semi-rare + 2 common] will be given while he vanishes and transforms to the final state. Even a full party of 170's with the skills I added below would see great struggles with this form.

    4th form: Name: The lord of destruction. Congratulations if you've made it this far, but this boss makes the others look like weaksauce. Its the end all and be all boss of cabal. He has a 30% knockback rate, very high regen and can inflict all kinds of statuses along with the feature of only being hit once per skill like his previous form. He can "poison" your character at random chance so that their max hp is 75% and loses 2% per 2 seconds until the status is over [20 seconds], as well as "Freeze" your character [5-10 seconds]. In this state you can not cast skills or even do normal bm2 attacks, you can only run or heal using potions. This OP status of course would be at low chance, at about 1-2% per attack. Finally his aoe is limit 5 with 50% knockback and at 2-3% chance can automatically KO anyone not in the following buffs: Intuition, AOD, Shadow shield, and maybe a few others if I think of any. This form will likely always require multiple parties, but will well be worth the 8 drops if your up to the challenge. [2 rare items + 2 semi-rare + 4 common drops]

  2. #2
    SKILLS:
    Now for the skills and sorry for triple post.

    First off I think we shouldn't be so timid about beefing our characters up. As long as everyone gets stronger by the same comparable rate including our monsters and maps, there shouldn't be an issue. This happened with the completer and transcender skill ranks and obviously it was fine. New weapons/armor along with these skills would have to be released to make the map I listed above an even-remotely doable reality in terms of difficulty :P. Also keep in mind you would have more hp,def etc with a new skill rank regardless of what ideas they used.

    Everyone will receive 4-5 new skills in the final skill rank [including the trans attack addition] along with many new skill slots. [27ish for sword and around 34ish for magic] You gain 2 skill points for each skill level in this skill rank but some skills from this rank also cost 2-3x the regular skill points. This gives the classes who struggle on skill points but not slots the points they need and the classes who have points but not slots, the slots they need. Rest assured the cost of the new skills [in skill points] would still make you pick and choose on some areas of skills just as we do now.

    Yes, all these skills look rediculously OP but they're really not. I can assure you the skills below that they would only need minor tweaks to give the exact same kind of boost we got from a. master to the g. master/comp ranks. We can also make other dungeons that are run near the new skill rank requirement much stronger. [Stronger FT dungeons and above] Some of these skills would be "chained" to other skills. Meaning the effect of one skill is applied in another or its bonuses are applied in a buff, or its damage in another skill.

    Skill rank requirements:
    Class rank 15 [level 140] and 210/210 transcender. Must pass the quest "The trials" to see if your worthy of the skill rank [some pain in the butt quest involving the new map and the finding of ancient arts/return of the sage tower ppls, dunno yet]. Completion of this quest also gives a new title, "Knight of Cabal", dunno on bonuses yet either.

    The skills:

    WA:
    1st skill: "Reckless abandon"
    Description: "Summon a warrior's will and unleash it through offensive power"
    Requirement/limitation: Self-buff. HP regen is automatically turned to 0 while this status is in effect. Strengthen Attack
    Effect: Attack +40 [fixed], critical damage +1% [+1 per level], sword skill amp +1% [+1 per level] resist stun/down/kb/unable to move: +31% [+1 per level], increased damage received by 6% [+1 per level], defense -.5% [+.5 per level]
    Duration: 10 seconds. [Without rankups] Cooltime: 210 seconds

    2nd Skill: "Raging Cyclone"
    Description: "Imbues the power of elements into a warrior's whirlwind to create a violent storm and thrusts it in all directions."
    Requirement/limitation: Orange text, damage is chained to whirlwind [See below], 2x skill points
    Effect: Sword skill amp x1.80, (Add attack 122.5(+12.5 per level) + whirlwind add attack) Enemy defense -30 [lasts for 5 seconds] Knockback +85%
    Limit: 2 , Range: 1~3
    Cast time: 4.0 seconds, combo cast time: 3.2 seconds
    Cool time: 11.8 seconds at level 9, 45.7 seconds at lvl 20.

    3rd Skill: "Glory Shout"
    Description: "Help allies find their inner most strength to ensure the glory of victory"
    Requirement/limitation: Party buff, Strengthen Spirit, 2x skill points
    Effect: Hp +.75 [+.75 per level]%, hp regen +31(+1 per level), SP Regen +4.25[+4.25 per level]
    Range: 1~16
    Duration: 20 seconds[without rankups], Cool time: 300 seconds

    4th Skill: "Brutality"
    Description: "Viciously strike at an enemy with your sword"
    Requirement/limitation: Normal skill
    Effect: Amp x1.7, (Add Attack + 480 [+15 per level]), down +40%, Hp down -10
    Limit: 1 [single target], Range: 2
    Cast time: 2.8 seconds, Combo Cast time: 2.3 seconds
    Cool time: 15.0 seconds at level 9, 38.7 at level 20

    BL:
    1st Skill: "Assassin's Stealth"
    Description: "Awaken a blader's latent stealth ability and conceal yourself in the shadows"
    Requirement/limitation: Cannot use combo, battle mode, mirage scud or art of fierceness while in this status. Visibility of character becomes low, transparent to like 80% or something [visual effect only] Self-buff, Strengthen general attack
    Effect: Movement speed +.75% [+.75 per level], Unable to be targeted: 81% chance [+1 per level],
    Duration: 7.5 seconds [without rankups, so 22.5 seconds at 150] Cool time: 210 seconds.

    2nd Skill: "Mirage Scud"
    Description: Increase a blader's speed to maximum levels to move rapidly [producing dopplegangers] then strike at the critical point of a target.
    Requirement/limitation: Orange text, damage is chained to blade scud. Cannot be used in " Assassin's Stealth" buff, 2x skill points
    Effect: Sword skill amp x1.80 (Add Attack: 508(+8 per level) + 1/2 BS Dmg), Critical Damage increase +5%, Knockback +80%
    Limit: 3 , Range: 1~3
    Cast Time: 3.5 Seconds Combo Cast time: 2.9 seconds
    Cool Time: 9.9 seconds at level 9, 42.5 seconds at level 20.

    3rd Skill: "Gale Step"
    Description: "Increase energy flow at the feet of allies and self to increase evasion."
    Requirement/limitation: Party buff, can't be used with mirage step, Strengthen General Attack, 2x skill points
    Effect: Increase def rate +110 [+10 per level] + [Characters def rate from mirage step], Increase flee rate +.5% [+.5% per level], Defense +6 [+1 per level], resist critical rate +5%
    Range: 1~16
    Duration: normal long term buff duration Cool Time: 2.0 seconds

    4th Skill: "Surreptitious Strike"
    Description: "Accelerate to the blader's highest speed to force your opponent to lose sight and take them by suprise at the blink of an eye" [warps behind target at range 1]
    Requirement/limitation: Normal skill, 2x skill points
    Effect: Amp x1.6, (Add Attack +250 [+5 per level]), Critical Damage increase +10%, stun +70% (lasts for 2 seconds), untargets user
    Limit: 1 [single target only], Range: 1~8
    Cast Time: 1.8 seconds, Combo cast time: 1.15 seconds
    Cool time: 18.3 seconds at level 9, 60.8 seconds at level 20

    5th Skill: "Crescent Moon"
    Description: "Reflect your image off moonlight to create illusions to protect allies" [transparent images like killian of eod2]
    Requirement/limitation: Strengthen General Attack, skill effect does not apply to the caster
    Effect: 6% chance for enemy attack to miss [+1% per level], .5% chance to avoid fatal blow [+.5% per level], maximum allies: 1 [6 at level 20]
    Duration: 20 seconds [fixed], Cool Time: 300 seconds
    Range: 1~16

    Wiz:
    1st Skill: "Spiritual Shield"
    Description: "Explode one's spiritual energy and condense it into a shield to surround and protect the wizard." 2x skill points
    Requirement/limitations: Self-buff. If mp hits 0, the effect of dmg absorbtion to mana is no longer applied until mp is restored. Cannot be used with double casterStrengthen Spirit
    Effect: Absorbs .5% damage [+.5 per level] to mana. [Halved for PVP/TG, so 5% in those at level 20] , HP + 5 [+5 per level], MP + 310 [+ 10 per level], Increase sp regen +.5 [+.5 per level] per 2 sec
    Duration: Normal long term buff duration, cool time: 5 seconds.

    2nd Skill: "Phantasmal Fist"
    Description: "Condense super high spriritual power into electric force and attack a target's vital forces directly upon impact" [The wiz uses the off hand (left hand) to condense energy into an electric orb that they smash the target with upon impact of their fist]
    Requirement/limitations: Normal skill, can not be used in double caster status
    Effect: Magic Skill amp x1.7 (Add Attack +408 (+8 per level)) Enemy resist critical rate -10%, Enemy resist critical -10% (Lasts for 8 seconds).
    Limit:1, Range 1-7 [zooms wiz to target and places them at 1 range like assault or FK]
    Cast time: 2.2 seconds, Combo Cast time: 1.5 seconds
    Cool Time: 15.1 seconds at level 9, 45.7 seconds at level 20.

    3rd Skill: "Stygian Uproar"
    Description: "Combine deadly wizard arts into a storm that rains down and destroys everything in the way of the caster." [A storm of ice and lightning. The Ice spikes from the ground as lightning crashes down to shatter it]
    Requirement/limitations: Orange text, cannot be used in double caster status, chained to hail storm, lightning strike, artic field, acid trap
    Effect: Magic Skill amp x1.8, ((Lightning strike atk x2)+(Hail Storm atk)+(Artic Field Attack), HP down -(Chained to acid trap), Knockback +75% (Done twice within skill)
    Limit: 5, range: 1~5
    Cast time: 4.5 seconds, Combo Cast time: 3.65 seconds
    Cool Time: 14.1 seconds at level 9, 48.0 seconds at level 20

    4th skill: "Mind Distortion"
    Description: Use a wizard's great mental ability to inflict chaos within the minds of those who enter the field, disrupting their vital functions. Visual: [The wizard holds his staff between both hands like obi-wan or something and floats .5 meter above the ground as the field spreads out]
    Requirement/limitation: Unmoveable, all action halted [can only regen, use pots, etc.] Effect released if sp or mp hits 0. Those who step out of field will still have the debuff for 5 seconds after then the effect wears off. [or after the spell is finished if the user remained within until the time expired] 2x skill points
    Effect: Increase damage received +.5% [+.5 per level], mp drain per 2 sec -10 [+10 per level], sp drain per 2 sec -2.5 [+2.5 per level], enemy max hp -1% [+1 per level], enemy atk/m. atk -.75% [+.75 per level], enemy def -.75% [+.75% per level].
    Limit: 4, Range: 1~4
    Duration: 25 seconds max, unless forcefully or willingly released Cool time: 300 seconds

    5th Skill: "Tri-Cannon"
    Description: "Combine the elements of stone, fire and lightning into one blast."
    Requirement/limitation: Chained to stone/fire/lightning cannon, 2x skill points
    Effect: Magic Amp x1.7, Add Attack+(lightning + stone cannon + fire cannon+10[+10 per level]), Knockback +70%
    Limit: 3, Range: 1~8
    Cast time: 2.2 seconds, Combo Cast time: 1.5 seconds
    Cool time: 16.7 seconds at level 9, 45.0 seconds at level 20

  3. #3
    FB:
    1st Skill: "Hexing Blade"
    Description: "Draw from an FB's ultimate potential and discharge it into your sword"
    Requirement/limitation: Self-buff, Strengthen Attack
    Effect: Sword amp +.5% [+.5 per level], critical damage +.5% [+.5 per level], inflicts hard luck and enervation status to any target hit while buff is in effect. [Note enervation cannot be used in pvp/TG] Defense -.25% [+.25% per level].
    Duration: 10 seconds. [Without rankups] Cool time: 210 seconds.

    2nd Skill: "Virulent Roulette"
    Description: "Gamble with the forces of fate to inflict great damage to a target"
    Requirement/limitation: Orange text, chained to other debuffs
    Effect: Sword skill amp x1.8 (Add attack +950 (-5 per level) ~ +1125 (+15 per level)) Critical Damage Increase 5%, Randomly chooses one of four applied skill effects: 25% chance to inflict hardluck status, 25% chance to stun, 25% chance to down, 25% chance to knockback.
    Limit: 2, Range: 1~3
    Cool time: 9.7 seconds at level 9, 39.1 seconds at level 20.
    Cast time: 3.2 seconds, combo cast time: 2.75 seconds

    3rd Skill: "Grand Enigma"
    Description: "Draw power from this ancient FB art to curse your enemies with great power"
    Requirement/limitation: Normal debuff, 2x skill points
    Effect: Reset enemy skills [go to cooldown], Resist critical rate -6% (+1 per level), Resist critical damage -11% [-1 per level], defense -.25% (+.25 per level)
    Range: 1~7
    Duration: 10 seconds , Cool Time: 300 seconds

    4th Skill: "Sword Incantation"
    Description: "Summon Spiritual swords and unleash them in all directions to rip through opponents"
    Effect: Amp x1.7, (Add Attack+ 510 [+10 per level]) Bleed opponent sp and mp -5[+5 per level] per 2 sec for 10 seconds
    Limit: 2, Range:1~2
    Cast Time: 3.5 seconds, Combo Cast time: 2.75 seconds
    Cool time: 18.0 seconds at level 9, 52.1 seconds at level 20

    5th Skill: "Tri-Cannon"
    Description: "Combine the elements of stone, fire and lightning into one blast."
    Requirement/limitation: Chained to stone/fire/lightning cannon, 2x skill points
    Effect: Magic Amp x1.7, Add Attack+(lightning + stone cannon + fire cannon+10[+10 per level]), Knockback +70%
    Limit: 3, Range: 1~8
    Cast time: 2.5 seconds, Combo Cast time: 1.5 seconds
    Cool time: 16.7 seconds at level 9, 45.0 seconds at level 20

    FA:
    1st skill: "Complete restoration"
    Description: "Draw deep within a force archer's spiritual reserves to restore your team"
    Requirements/limitations: Can only be used with art of healing status, maximum skill level is 9. Can only be used in party. 3x skill points
    Effect: Restores 84% of the partys hp (+2 per level), [7% for TG, +1 per level]. Ressurects dead party member at 34% chance (+2 per level). Remove harmful status [boss/player debuffs] at 34% chance (+2 per level).
    Range: 1-16, Cool time: 120 seconds at level 9. Cast time: 2.4 seconds

    2nd Skill: "Cosmic Radiance"
    Description: "Leap into the air and fire highly concentrated spiritual arrows in all directions to obliterate all targets in range."
    Requirement/limitations: Orange text, chained to shooting stars, critical shot.
    Effect: Magic amp x1.8 (Add Attack+110[+10 per level] + Shooting stars attack), Critical Rate increase +x%[From critical shot], Critical Damage increase +15%, knockback +80%.
    Limit: 4, range: 1-6
    Cool Time: 9.5 seconds at lvl 9, 28.5 seconds at lvl 20.
    Cast Time: 3.4 seconds Combo Cast Time: 2.75 seconds

    3rd Skill:"Celestial arrow"
    Description: "Condense spiritual pressure to its highest concentration, then release the violent force into a single shot that vanquishes any opponent"
    Requirement/limitation: Normal skill.
    Effect: Magic skill amp x1.7, Add Attack +465(+15 per level), Critical Damage Increase +2%(+2 per level) Critical Rate Increase +1% (+1 per level)Knockback +45%
    Limit: 1(piercing effect) Range: 1~8
    Cool Time: 10.4 seconds at level 9, 43.6 seconds at level 20
    Cast Time: 2.7 seconds, Combo cast time: 2.2 seconds

    4th Skill: "Final Bless"
    Description: "Protect allies with the Force Archer's Crest"
    Requirement/Limitation: Party buff. Chained to vital bless, vital regen, can not be used in conjunction with vital bless or regen Strengthen Body, 2x skill points
    Effect: Defense +3 (+3 per level), Hp + 10 (+10 per level) +(Vital bless) +(Vital regen hp restor x2), Resist Critical Damage +10%
    Range: 1~16
    Duration: 75 seconds [without rankups], Cool Time: 180 seconds

    5th Skill: "Tri-Cannon"
    Description: "Combine the elements of stone, fire and lightning into one blast."
    Requirement/limitation: Chained to stone/fire/lightning cannon, 2x skill points
    Effect: Magic Amp x1.7, Add Attack+(lightning + stone cannon + fire cannon+10[+10 per level]), Knockback +70%
    Limit: 3, Range: 1~8
    Cast time: 2.0 seconds, Combo Cast time: 1.5 seconds
    Cool time: 16.7 seconds at level 9, 45.0 seconds at level 20

    FS:
    1st Skill: "Shield of Defiance"
    Description: "Use a force shielder's persistent will to increase defensive capabilities"
    Requirement/limitation: Self-buff
    Effect: Movement speed -.5% [+.5 per level], Attack/m. atk -.75% [+.75 per level], Hp +110 [+10 per level], Defense +20 [+20 per level], Increase aggro +210 (+10 per level)
    Duration: Normal long term, cool time: 2 seconds.

    2nd Skill:"Shield of Judgement"
    Description: "The astral shield judges all as it becomes a violent vortex crushing all in its path"
    Reqruirement/limitation: Orange text
    Effect: Sword skill amp x1.8, (Add Attack +735(+15 per level)), Knockback +75%, Hp Down -20(+4 per level)
    Limit: 3, Range: 1~5
    Cast Time: 3.4 seconds at level 9, Combo cast time: 2.7 seconds
    Cool time: 13.8 seconds at level 9, 48.1 seconds at level 20

    3rd Skill:"Art of protection"
    Description: "Protect allies from harm by casting your shield around them"
    Requirement/limitation: Party buff, Strengthen General Attack 2x skill points
    Effect: Reduce damage recieved by 21% (+1 per level)
    Range: 1~16
    Duration: 10 seconds [without rankups], Cooltime: 300 seconds

    4th Skill: "Shield Meteor"
    Description: "Disrupt Enemy Focus by leaping into the air and crashing down, exploding the power of your shield"
    Requirement/limitation: Normal Skill, 2x skill points
    Effect: Amp x1.7, (Add Attack+402[+12 per level]), Knockback +90%, Defense +11% [+1 per level] lasts for 8 seconds, HP down -10
    Limit: 3, Range: 1~3
    Cast Time: 4.7 Seconds, Combo Cast Time: 3.9 seconds
    Cool Time: 24.3 seconds at level 9, 68.0 at level 20

    5th Skill: "Tri-Cannon"
    Description: "Combine the elements of stone, fire and lightning into one blast."
    Requirement/limitation: Chained to stone/fire/lightning cannon, 2x skill points
    Effect: Magic Amp x1.7, Add Attack+(lightning + stone cannon + fire cannon+10[+10 per level]), Knockback +70%
    Limit: 3, Range: 1~8
    Cast time: 2.5 seconds, Combo Cast time: 1.5 seconds
    Cool time: 16.7 seconds at level 9, 45.0 seconds at level 20

  4. #4
    Banned
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    Someone has a strong love for FB. Nice thoughts though and in great detail.

  5. #5
    this is too long to read D:

  6. #6
    Drei Valdoroth's Avatar
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    Aha, you wrote this awhile back and it is quite elaborate. I do agree that each class should get at least 1 Trans skill, but not so sure about 4-5 thats alot to take in for players, plus if you did add that many, i wouldn't limit them to be just the higher skill ranks. Also to add .5% per lvl is alot at 170 ( its 85- what 1/2 the lvl it is attainable; so your FB hex one would end up being add 35% amp...that's waaay too much, plus the Art of Curse is still out there for possible implication as its buff icon is in the game files already just unused)
    Nice job though. Any 'new' skills will probably have to wait until C2 (Cabal 2)

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  7. #7
    Quote Originally Posted by Valdoroth View Post
    Aha, you wrote this awhile back and it is quite elaborate. I do agree that each class should get at least 1 Trans skill, but not so sure about 4-5 thats alot to take in for players, plus if you did add that many, i wouldn't limit them to be just the higher skill ranks. Also to add .5% per lvl is alot at 170 ( its 85- what 1/2 the lvl it is attainable; so your FB hex one would end up being add 35% amp...that's waaay too much, plus the Art of Curse is still out there for possible implication as its buff icon is in the game files already just unused)
    Nice job though. Any 'new' skills will probably have to wait until C2 (Cabal 2)
    The .5% per level is on the skill level, not character level [for all skills listed as well]. Character level will never affect skills. Thus the hexing blade at level 20 is +10% amp [.5 +19*.5 = 10] +10% crit dmg while inflicting hard luck/enervation to targets hit, the FB suffers a 5% defensive penalty for this as well. These are not all meant to be acquired at trans, the suggestion is to add another rank past trans and divide the skills between the two ranks, having more imba in the post trans ranks. In turn they'd probably need to increase the difficulty of dungeons above FT, as well as add this new hard map. I do agree, its unlikely we will get a new map or skills until C2.
    Last edited by LastHour; 04-14-2010 at 09:39 PM.

  8. #8
    Titanium Renken's Avatar
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    I....love you..... so much detail.... and like... wow..... detail....wow.....

  9. #9
    Titanium Rapturen's Avatar
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    It's good but umm what? o.o 4-5 skills a class? that's like what 30 skills?! Yea I doubt it...
    Force Blader - Lvl 11x
    Capella

  10. #10
    You sir have the most awesome imaganiation. I really like the whole wiz thing. Stygain uproar . That would be awesome.
    RelishThe69th ~103 Wi
    Mercury

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