Taken from my post in the EU forums:
http://forum.cabalonline.com/showthread.php?t=141021
Given recent inspiration on all of our hopes for new skills or a new map I'd thought I'd just fantasize a bit with everyone with my own skills/map.
MAP:
First the new map. The map would also be accompanied by a small modern town that was built outside of it shortly after the ruins [the map] were discovered and opened to you and your allies. This town would sell lv 4 hp potions, lv 2/3 crafting materials and osm gear. The skill instructor here would be the only one selling the new skill rank skills in the form of quests to get the books or purchasing the books for 5m alz each. Should be an actual town, not a military 10x10 fort square ;3. [Also level 140 to enter town]
Name: The ruins of the honorable age [Or Honorable age ruins]
Level req: 140+
Basically its an idea to coordinate a new map by playing a bit from the storyline.
"Upon recent discovery, the ruins of an ancient city have been found. This once booming metropolis is thought to have produced all the technologies and skill arts that appeared during the honorable age that suddenly vanished." So many ideas of reincorporating the storyline back into the game could be done with such things.
The map would have fast spawning mobs that aren't as strong as monsters in PF [for the first level >:P] but are much more numerous and some of which cannot be stunned [mainly in upper levels]. [Think of RS buffaloes but at like 1/2-3/4]. Basically any spawn would have a minimum of 5-6 monsters, also encouraging a bit more party gameplay. The fastest spawns would have 20-30 monsters for full party grind. These monsters would also give decent exp and have a drop rate similar to mutant forest. The last level would be quite beefy, with monsters having stats like EoD2's phantom trolls [but maybe in the form of something like ancient orca] while also being numerous, and a few won't stun. Those who learn to survive and work as a team will reap the rewards and those who cannot will perish.
Some things about the map is bosses would be plentiful, like PF. There are also three levels like lakeside. Level two you must be 150+ and level three requires 160+, all with better exp rates/drops for each advancing level. Also to get to each of the upper levels you must pass a 5 minute dungeon [can be done in like 1-2 though] with a mini boss at the end. Partying to stay alive even in the mini dungeon is recommended. [Odd circles are allowed in any part of the map though] The mini boss drops a key that is valid for a two day "pass" onto the next level [acc bound, can't be sold/dropped]. Thus the mini boss can't be killed by those with a "key" except once every two days since they will automatically advance to the next level with the key in possession. The mini boss drops anywhere from fchh-uchh and similar lower items, nothing good like eox+7.
Bosses:
Only one idea for a boss atm and its the final boss of this map, a 4-5 form patren. This boss automatically will go through all forms regardless of how fast you kill it [if you can kill the previous form that is >:P].If any form is left alive for more than an hour, the boss vanishes and respawns in its first form 3 hours later.
1st form: Name: Ensealed Patren. We see patren in the first transformed state we see, the gray bird thing. He is ensealed by a permanent shadow shield and 4 monster guards. Kill the guards to release patren. Patren cannot harm you in this form except for a "shockwave" given each time his barrier is weakened by defeating one of his guards. This shockwave does 1000 damage automatically and has 100% knockback regardless of aod, shadow or w/e. Thus its recommended to kill the guards at different times to not recieve a 4k damage spike :P. One drop is given after defeating the 4 guards and the shield being released. Don't underestimate the guards though, they will be tough.
2nd form: Name: Released Patren. This form is just a standard boss like your pf bosses. Nothing too special just high stats. Only new thing is he has a low rate of knockback at 5-10%. After defeating this form two drops [1 semi-rare + 1 common] will be given and a 10-15 second vanishing period to transform to his next state.
3rd form: Name: Beserk Patren. This is the form of Patren we see in Patren, Patren. He is the red bird thing flowing with red energy. This form can only be hit once regardless if the skill multi-hits [like in the quest] and goes AOD for 10 seconds every 120 seconds. His knockback rate is 15% and he has a compareably higher regen rate to what the first form will have. After defeating this form 4 drops [1 rare + 1 semi-rare + 2 common] will be given while he vanishes and transforms to the final state. Even a full party of 170's with the skills I added below would see great struggles with this form.
4th form: Name: The lord of destruction. Congratulations if you've made it this far, but this boss makes the others look like weaksauce. Its the end all and be all boss of cabal. He has a 30% knockback rate, very high regen and can inflict all kinds of statuses along with the feature of only being hit once per skill like his previous form. He can "poison" your character at random chance so that their max hp is 75% and loses 2% per 2 seconds until the status is over [20 seconds], as well as "Freeze" your character [5-10 seconds]. In this state you can not cast skills or even do normal bm2 attacks, you can only run or heal using potions. This OP status of course would be at low chance, at about 1-2% per attack. Finally his aoe is limit 5 with 50% knockback and at 2-3% chance can automatically KO anyone not in the following buffs: Intuition, AOD, Shadow shield, and maybe a few others if I think of any. This form will likely always require multiple parties, but will well be worth the 8 drops if your up to the challenge. [2 rare items + 2 semi-rare + 4 common drops]
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