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Thread: How do you measure STAT ?

  1. #1
    Osmium forumtwizzler's Avatar
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    How do you measure STAT ?

    Here is the thing, I used : 2 slot forcium kat +7 vs. +7 amp blade . I really don't find much difference in crit and in base the amp does better ... is it just me or you guys are finding similar results ? MORE IMPORTANTLY, And how would you calcualte stats ?

    30 hp = 5 atk = 1% s amp = 2% cd = 2 defense = 1% rate ????

    what is the best way to calibar your gears for FS ?
    Last edited by forumtwizzler; 04-15-2010 at 01:05 AM.

  2. #2
    I used a +7 20dmg Forci kat for a bit. Didnt hit harder than my +7 S Amp blade though. Depends on your crystal too though. I use a +9 Lapis for now. Calculating stats is basically taking your base attack and multiplying the base for each added bonus (i.e. crit dmg, amp, and rate) So like with my stats... 1007attk 216dmg 53s amp 51rate. 1007 x .53 = 533.71 (1007 + 533.71 = 1540.71) 1540.71 x 2.36 = 3636.0756 (3636.0756 - 1007 = 2629.0756) the 2629.0756 is what I'm gettign extra from my stats with a base attack of 1007. obviously that only takes place when I crit so .51 of the time I have a 3x damage. (essentially) But we all know that just cuz you have 51 rate or 60 rate you wont crit exactly that % of times. It's up to the game to let you crit i suppose... Now the only difference is that crit damage is an exponetial scale and now with the 4 rings update in play its MUCH easier to hit the "soft cap" as it's been called before. 200% is where the crit damage begins to dwindle and not become so apparent as a large scale increase. I would say that now with the 4 rings and the vuild you are pursuing (60dmg from rings, 24 in helm) that full S Amp weapons with a much higher base would rock. The idea of having another 20 dmg in a katana when youre going to give up 7 s amp isnt worth it. It's always better to have more amp with a higher base. if you are going to be using a +7 Forcium blade and crystal your attack should be near 1050. This would make S Amp much more valuable than another 20dmg added to the 60 in your rings. with a 15/24 helm you could even keep a rol on and use 3 Crit +2's and still come up with more dmg than a 36 helm and 2 rols. There are so many different ways to tinker with this build. It's a great one. One I am thinking about taking over in some aspects. I miss having a forcium crystal too... T.T Purple isnt the greatest color for a shield. XD its all abotu the look anyway right?

  3. #3
    Osmium forumtwizzler's Avatar
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    1. AGREED : yeah see the thing is this. I used a 20% cd +7 kat as well and I found the 1. amp to be equal. I do use 2x +7 amp weapons on 15/24 h elm and 4x dmg2s, although rof10s are better.

    2. NOT SURE : 44%, 120 hp , 120 mp vs 52% rate , this is where I disagree with you.

    > Here is why :
    roll 3 cases of a set of 5 dice in cabal from 1- 1000. See how many times you get between 1-52.
    roll 3 cases of a set of 5 dice in cabal from 1-1000. See how many times you get between 1-44

    is it much different ? i had been debating this with myself for some time now.
    The other thing is : in nw / boss hunting when I go aura, I switch to a 36% cd dmg helm.

    I think this is a fairly strong debatable topic. whether that extra 8% rate can make a difference. I see your CD as 200% lapis and 52% s amp ... my guess is you have 7% samp cry with 20% cd.
    And since your CD surpass 200% it might make sense to hit a 52% rate ... I like high base and high amp, so lower rate. It also helps cut opponents in nw specially when they are in aura / bm / lw ... it boosts their defense dramatically especially vs those heavy classes. Like I said, this is a good debatable topic. 200+ cd 52% rate or 1050+ atk, 7% more amp and 44% rate. Another thing one on one 120mp in aob8 helps me avoid mana freeze. 120 hp > 5% cd if one on one, however if you are hitting a mob, say in aod - 5% cd > 120hp. The truth is I don't know which one is better.

    and about purple :] i don't mind going purple honestly if it works well for my dps.

    The other debate is this : I see a lot of people go eww on VITAL. How about a 360 hp shineguard +7 ?

    So the estimate is this ...
    ok lets say 0.85% samp = 2 cd ? = 5 atk = 2.5 def = 30hp ?
    Last edited by forumtwizzler; 04-15-2010 at 12:09 PM.

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    Quote Originally Posted by forumtwizzler View Post
    1. AGREED : yeah see the thing is this. I used a 20% cd +7 kat as well and I found the 1. amp to be equal. I do use 2x +7 amp weapons on 15/24 h elm and 4x dmg2s, although rof10s are better.

    2. NOT SURE : 44%, 120 hp , 120 mp vs 52% rate , this is where I disagree with you.

    > Here is why :
    roll 3 cases of a set of 5 dice in cabal from 1- 1000. See how many times you get between 1-52.
    roll 3 cases of a set of 5 dice in cabal from 1-1000. See how many times you get between 1-44

    is it much different ? i had been debating this with myself for some time now.
    The other thing is : in nw / boss hunting when I go aura, I switch to a 36% cd dmg helm.

    I think this is a fairly strong debatable topic. whether that extra 8% rate can make a difference. I see your CD as 200% lapis and 52% s amp ... my guess is you have 7% samp cry with 20% cd.
    And since your CD surpass 200% it might make sense to hit a 52% rate ... I like high base and high amp, so lower rate. It also helps cut opponents in nw specially when they are in aura / bm / lw ... it boosts their defense dramatically especially vs those heavy classes. Like I said, this is a good debatable topic. 200+ cd 52% rate or 1050+ atk, 7% more amp and 44% rate. Another thing one on one 120mp in aob8 helps me avoid mana freeze. 120 hp > 5% cd if one on one, however if you are hitting a mob, say in aod - 5% cd > 120hp. The truth is I don't know which one is better.

    and about purple :] i don't mind going purple honestly if it works well for my dps.

    The other debate is this : I see a lot of people go eww on VITAL. How about a 360 hp shineguard +7 ?

    So the estimate is this ...
    ok lets say 0.85% samp = 2 cd ? = 5 atk = 2.5 def = 30hp ?
    Rather than guess what you think is better, why don't you do the math and calculate it for yourself?

  5. #5
    Osmium forumtwizzler's Avatar
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    perhaps it's not as simple as you think. even based on gears you choose you can re-adjust you combo. :] for example ... you may be able to drop a lvl 18 ss to lvl 15 ss and increase your overall dps .... or for example is it better to have a 210 hp 7% samp suit or 7% samp orcium +7 and why ?
    Last edited by forumtwizzler; 04-15-2010 at 08:05 PM.

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    Quote Originally Posted by forumtwizzler View Post
    perhaps it's not as simple as you think. even based on gears you choose you can re-adjust you combo. :] for example ... you may be able to drop a lvl 18 ss to lvl 15 ss and increase your overall dps .... or for example is it better to have a 210 hp 7% samp suit or 7% samp orcium +7 and why ?
    Your right, certain combos are better with certain gears. To calculate that you would need to determine the dps for each of your moves per gear set. Then it would be easier to decide which gears you would prefer to chose.

  7. #7
    Osmium forumtwizzler's Avatar
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    it's not only dps :] high defense / hp can make a difference too. for example : would you prefer a +7 fc amp boot with 50hp or +7 s amp s.tit boot?

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    >.< u guys are making my head hurt

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    http://forum.cabal.com/showthread.ph...it-alot-easier.
    that will make everything easier xD try it

  10. #10
    Osmium forumtwizzler's Avatar
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    http://dmgcalculator.webs.com/

    more accurate. but it doesn't make it easier we know this already - calcualted all kinds of dps / combo. just looking for opinions on how fs look at amp vs dmg vs rate vs hp vs defense
    for example, how do u measure 30hp vs 5 atk ? dps won't tell you.

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