check people sig's
I don't know if anyone cares but lvl cap has been fixed and raised to 190.
Well written, there is a lot to learn.Thanks to the author.
Think there's still a few updates he needed wasn't there?
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just wondering how long before we can update with the increased stats from Rising force update lol, it wont let me input stats this high....
162 FB cap (retired)
169 WA cap
182 WA proc
142 WA cap
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Ok so I've come up with a pretty simple formula now for a new version.
The values used in it are as follows:
Attack
Defense
HP
Skill Amp
Critical Damage
Critical Rate
Resist Rate
Resist Critical Damage
Resist Skill Amp
Damage Reduce
There are two parts to the calculation. Attack and defensive scores. The two scores combined is the resulting score.
There are seven calculations with the last being the result. They are as follows:
1. (Attack*Amp)/500
2. (Amp+CD+CR)/250
3. 1.*2.
4. (HP/10)+Lvl
5. (Res Rate+ Res CD+ Res Amp)/50
6. (4*5)+Dmg Reduce
7. 3.+6.
3 is the attack score and 6 is the defense score.
7 is the final score.
The constants are based off of the minimums you want to have, and HR 17.
(250 is 50 amp, 50 rate, and 150 cd) (50 is 10 res rate, 30 res cd, 10 res amp)
Edit: Alternatively I've come up with a slight alternate for some of the calcs. instead of the addition of the cr+cd+amp and dividing it, its better to divide them each by their respective values and then adding it. Then repeat with the resists and increase the hp division to 20.
Last edited by Valdoroth; 01-13-2014 at 09:07 AM.
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I made some alterations to the formula to include penetration and defense:
C1: ((atk+pen)*amp)/500
C2: (cr/53)+(cd/170)+(amp/55)+(pen/90)
C3: C1*C2= offensive score
C4: ((hp/20)+(def/15)+lvl
C5: (rr/11)+(rcd/35)+(ra/11)
C6: (C4*C5)+dr= defensive score
C7: C3+C6= Final score.
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