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Thread: vRs Cabal Database NA

  1. #291
    check people sig's




    buying lv3 Sword carts and dark disc

  2. #292

  3. #293
    Osmium TitusTyrannus's Avatar
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    test



    TitusAquilinus-180 BL
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    TitusTyrannus- 13X WA




  4. #294
    I don't know if anyone cares but lvl cap has been fixed and raised to 190.

  5. #295
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    Well written, there is a lot to learn.Thanks to the author.

  6. #296
    Drei Valdoroth's Avatar
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    Think there's still a few updates he needed wasn't there?

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  7. #297
    just wondering how long before we can update with the increased stats from Rising force update lol, it wont let me input stats this high....
    162 FB cap (retired)
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  8. #298
    Drei Valdoroth's Avatar
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    Quote Originally Posted by StoneTank View Post
    just wondering how long before we can update with the increased stats from Rising force update lol, it wont let me input stats this high....
    Eh who knows. I'll see if I can email him about it. Might need to add other stats in to change stuff as well. Like the resistances for amp, cd, and rate.

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  9. #299
    Drei Valdoroth's Avatar
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    Ok so I've come up with a pretty simple formula now for a new version.

    The values used in it are as follows:
    Attack
    Defense
    HP
    Skill Amp
    Critical Damage
    Critical Rate
    Resist Rate
    Resist Critical Damage
    Resist Skill Amp
    Damage Reduce

    There are two parts to the calculation. Attack and defensive scores. The two scores combined is the resulting score.

    There are seven calculations with the last being the result. They are as follows:

    1. (Attack*Amp)/500
    2. (Amp+CD+CR)/250
    3. 1.*2.
    4. (HP/10)+Lvl
    5. (Res Rate+ Res CD+ Res Amp)/50
    6. (4*5)+Dmg Reduce
    7. 3.+6.

    3 is the attack score and 6 is the defense score.
    7 is the final score.
    The constants are based off of the minimums you want to have, and HR 17.
    (250 is 50 amp, 50 rate, and 150 cd) (50 is 10 res rate, 30 res cd, 10 res amp)

    Edit: Alternatively I've come up with a slight alternate for some of the calcs. instead of the addition of the cr+cd+amp and dividing it, its better to divide them each by their respective values and then adding it. Then repeat with the resists and increase the hp division to 20.
    Last edited by Valdoroth; 01-13-2014 at 09:07 AM.

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  10. #300
    Drei Valdoroth's Avatar
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    I made some alterations to the formula to include penetration and defense:

    C1: ((atk+pen)*amp)/500
    C2: (cr/53)+(cd/170)+(amp/55)+(pen/90)
    C3: C1*C2= offensive score
    C4: ((hp/20)+(def/15)+lvl
    C5: (rr/11)+(rcd/35)+(ra/11)
    C6: (C4*C5)+dr= defensive score
    C7: C3+C6= Final score.

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