Facebook Twitter Youtube Twitch
Page 2 of 6 FirstFirst 1234 ... LastLast
Results 11 to 20 of 53

Thread: Crit rate vs Crit dmg

  1. #11
    Titanium zAgonyz's Avatar
    Join Date
    Apr 2010
    Location
    Orlando, FL
    Posts
    140
    Quote Originally Posted by jrock View Post
    thats gonna be tough lol
    Just because it's going to be tough doesn't mean that it's not something you need to do. It's easier to save up the money and work with what you have then spend the money on something you are just going to end up reselling because it becomes worthless.

    Knight/Stormy Great Gladiator

  2. #12
    SIGMetal Enso's Avatar
    Join Date
    Apr 2010
    Location
    Washington
    Posts
    1,776
    Quote Originally Posted by zAgonyz View Post
    Just because it's going to be tough doesn't mean that it's not something you need to do. It's easier to save up the money and work with what you have then spend the money on something you are just going to end up reselling because it becomes worthless.
    This is true, but sometimes you need to buy things you won't need later on in order to get what you need in the end. Like I needed to buy a completely ty OSM suit to pass RS, but then I used the money from RS to get a better one.

  3. #13
    Shadow Titanium
    Join Date
    Apr 2010
    Posts
    217
    Do NOT get +6 7% amp orbs if you can't on money. After +6 dmg orbs you have two options that will benifit you the most, depending on what you want to do. First option is to get decent gear (meaning +6 orbs, amp boots, gloves, suit, pc dmg helm, eos6/7, bos3 slot), then save your money and merchant to build up your alz. Second option is to slowly buy one piece at a time, which I think doesn't benifit you on the long run.

    tl;dr - Skip +6 7% amp orbs and go for +7 forc crit dmg orbs.

  4. #14
    Banned
    Join Date
    Apr 2010
    Location
    Georgia, US
    Posts
    1,602
    Quote Originally Posted by Cstriker View Post
    tl;dr - Skip +6 7% amp orbs and go for +7 forc crit dmg orbs.
    i always see crit +7s being sold for more than the amp +6s O.O

  5. #15
    Shadow Titanium
    Join Date
    Apr 2010
    Posts
    217
    They sell for around 200-400m more each, but they're worth it, whereas m.amp orbs are not. M.amp orbs there is a minimal gain compared to +6 dmg orbs because the magic isn't as high. It's difference between +7 crit dmg and +7 m.amp because you gain I think its 390 magic overall, whereas with +6 its only 346.

  6. #16
    Titanium Error's Avatar
    Join Date
    Apr 2010
    Location
    Behind that bridge
    Posts
    174
    I think it's 380(190x2) with +7 and 332(166x2) with +6. I agree with CS, +7 CDI orbs are better than +6 M.Amp orbs. "More bang for your buck" as people would say, comparing the two orbs.

  7. #17
    Banned
    Join Date
    Apr 2010
    Location
    N/A
    Posts
    3,643
    forcium orb of amp +7
    5% m amp or higher
    10% cdi on slot

  8. #18
    Shadow Titanium
    Join Date
    Apr 2010
    Posts
    217
    Quote Originally Posted by WIpwns View Post
    forcium orb of amp +7
    5% m amp or higher
    10% cdi on slot
    ... Cause that's relevant.

  9. #19
    SIGMetal Enso's Avatar
    Join Date
    Apr 2010
    Location
    Washington
    Posts
    1,776
    Quote Originally Posted by Cstriker View Post
    ... Cause that's relevant.
    If you can craft it or afford it...

  10. #20
    Shadow Titanium
    Join Date
    Apr 2010
    Posts
    217
    Quote Originally Posted by Enso View Post
    If you can craft it or afford it...
    The only person who could craft forc orbs was an ex-gm who is banned. I could also list out a bunch of orbs that would be near impossible to get, but it isn't relevant. That's like saying a +7 20% forc orb, which is only here because of FT B2F exploits.

Page 2 of 6 FirstFirst 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •