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Thread: Cabalc V4 - Damage Calculator

  1. #11
    This is really neat, but I'm curious on the accuracy of it. Seems a bit off on straight PVP but I could be mistaken.

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  2. #12
    Titanium rhinox's Avatar
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    havent yet checked it for pvp, but pve is right on

    Sig. by the one and only infiCathi

  3. #13
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    Tks guys.

    About accuracy, i think is very similar to game. Maybe PvP and War need some adjusts.

    But, to compare builds i think its good.

    And, sorry again about my English. ;D

    PS: I forgot to thank who stickyed this thread. This make me really happy ;D
    Last edited by gh.kich; 03-05-2011 at 08:52 PM.

  4. #14
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    [ V4.25 ]
    http://www.cabalc.com/en


    [ V4.25 ]
    - Fixed SP Bonus of BM2.
    - Fixed Range Skill Crystal Cannon.
    - Added SP Bonus for BM1.
    - Added Holy Water pots.
    - Changed level of GM's Buff.
    - Small change in layout.

  5. #15
    Shadow Titanium
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    +1 this is good to compare weapons n gears

  6. #16
    Shadow Titanium
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    thanks for it but still need to adjust abit cuz I try putting opponent into AOD which is normally for FS 1200def + AOD (2000) def = 3200, with 15cdi resist, still get to hurt FS 2xx base dmg. But in war what we really dmg is 1dmg per hit.

  7. #17
    Osmium
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    U need to add legacy wep's to your war dmg calc. would be nice to get that dmg output all so.

  8. #18
    Osmium
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    Oh and ur cast time for wiz/fa for lances in combo is off. There is no way wiz has same cast time for a lance as a fa does. Wiz's lances are 1.8 sec and fa's are 1.3 so by using some common sense it would be faster for fa lances in combo then a wiz?

  9. #19
    Shadow Titanium DoItOver's Avatar
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    Stay good with sticky thread.
    [Signature Removed by Mod.]

  10. #20
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    This doesn't give any magic skills for mFS or mFB.

    "Just saiyan"

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