Originally Posted by
Chippo
A balance of pushing, building, scouting, defending, distracting, and communicating often determines a war's outcome.
1. Pushing
This part is what everyone likes to do, but many players start with no solid plan and split up trying to capture as many bases as they can first.
A more seasoned approach to this would be: pick one or two medium bases or a large one and swarm it with full force.
2. Building
In order to ensure a steady and swift flow of reinforcements, one must start building a Resurrection Tower asap.
Make sure a couple of party members of the builder stays with builder in case the opponent scouts find the builder.
3. Scouting
Any class could be a scout, but a wiz is the best choice because of the high mobility.
Consistently interrupt the other side's builder or builders until your side's bases have been established.
4. Defending
Keep in mind where key rez's or warps are located and defend those.
Repair any damage towers by selecting one and pressing R. (R) key is the default repair button.
5. Distracting
When the war is any side's game, send a couple of decoys to enemy's empty areas, such as their ensign or bases without rez towers.
Also keep trying to take down the other side's rez towers to reduce its number of reinforcements.
6. Communicating
Check the war map (press M or hold Tab key) regularly, at least every 5 seconds at the most.
Notify your side to ignore decoys and help defend or push.
These are all I can think of for now. :P
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