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Thread: Amp and CD Are Equal To...

  1. #11
    Shadow Titanium cadacus_ater's Avatar
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    Quote Originally Posted by Valdoroth View Post
    I can confirm that LastHour's Calculator is accurate as I tested it with both my FB and FS. Also, it has a built in option to calculate if a mob has x def or HL/ PC are in play. Overall, high amp tends to lean towards pve and high cd leans towards pvp. Just remember that after 200% all cd is 1/2 it's normal value, so 210% is actually 205%.

    To create an accurate ratio would depend entirely on the setting (pve? pvp? war?) and the target's defense and also if it is combo (adds 0,10, or 20% cd to hits). Which have enough interbetween changing values that it's too difficult to do, unless you have ALOT of free time. As I have alot of free time, I may delve into this for fun.
    I never quite understood the whole combo adding damage thing...or at least I haven't observed it myself. The only thing I could see it doing is increasing the minimum damage you do on a non-critical hit for melee characters (no idea about magic characters though). As far as I know, crits never vary using the same gear unless a buff or debuff of some kind is in effect.

    Feel free to chime in if you can help me get this straight


  2. #12
    Drei Valdoroth's Avatar
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    Quote Originally Posted by cadacus_ater View Post
    I never quite understood the whole combo adding damage thing...or at least I haven't observed it myself. The only thing I could see it doing is increasing the minimum damage you do on a non-critical hit for melee characters (no idea about magic characters though). As far as I know, crits never vary using the same gear unless a buff or debuff of some kind is in effect.

    Feel free to chime in if you can help me get this straight
    Actually, it's easy to test this. Fair are 0%, good is 10% and excellent is 20%. Try it with magic attacks as their damage is fixed and you'll be able to see the difference easier.

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  3. #13
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    combo on perfect does increase dmg


    i thought every1 knew this

  4. #14
    Trainee mnslayer27's Avatar
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    Quote Originally Posted by cadacus_ater View Post
    I use a damage calculator developed by LastHour...

    Non-crit:
    Attack*(1+(Amp+Skill_Amp)*0.01) + Skill_Add_Attack=Non_Crit

    Crit:
    Non_Crit*(1+(CDI+Skill_CDI)*0.01)=Crit

    Average DPS:
    (1-Crit_Rate*0.01)*Non_Crit/Cast_Time + (Crit_Rate*0.01)*Crit/Cast_Time=Average_DPS
    Thanks, that is what I was looking for. Looks pretty much the same as mine

  5. #15
    Titanium
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    lol

    wow u guys are tooo serious about this game

  6. #16
    Trainee mnslayer27's Avatar
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    Quote Originally Posted by kakaka View Post
    wow u guys are tooo serious about this game
    The idea is to put your best into everything you do, including gaming. The formulas are a massive help.

  7. #17
    SIGMetal Shinji's Avatar
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    Quote Originally Posted by kakaka View Post
    wow u guys are tooo serious about this game
    Because this game is hard..
    not

    Tera- Human Mystic Lv60
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  8. #18
    Drei Valdoroth's Avatar
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    or maybe we're that bored?

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  9. #19
    Drei jimbo's Avatar
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    Quote Originally Posted by plzbuffme View Post
    brotoss there's not going to be a rule saying x amp = x cd becoz it is different depending how much attack/cdi/amp you have
    true but i get what he saying he should have said if u have cd/attack/amp u have is 1 for all of them sept the one he tryingto figure out is the best like if i had 1 attack/1 cd and 2 amp vs 1 attack 2 cd and 1 amp witch is better

  10. #20
    Drei jimbo's Avatar
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    better question what is better 50 amp or 50 crt dmg

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