Originally Posted by

**cadacus_ater**
The *DPS* ratio of roughly 1 amp : 2 cdi holds for skills regardless of whether you have 800 attack or 1000 attack, even assuming 50 rate. Everything is calculated off of base attack, so both amp and cdi are affected by it. A ratio for the damage output of amp and cdi *on crit* is roughly 5 amp : 8 cdi (this ratio isn't perfect and varies depending on what skill you are calculating for).

Making equivalencies for attack, amp and cdi is a little more complicated when calculating for attack skills, since they have built-in modifiers, i.e. their own rate, damage, skill amp, add attack and the 'orange text' that make calculations less straightforward. Orange text skills are not at all intuitive for PvE calculations, but suffice it to say they do *roughly* double the damage of a non-orange text skill with equal rate, damage, skill amp and add attack modifiers. However, orange text skills are calculated in the same way as all the other skills in PvP. In PvP non-orange text skills do about 1/4 of the damage they do in PvE and orange text skills do about 1/8 of the damage they do in PvE. Please note that the orange text skill conversion from PvE to PvP isn't quite that simple as there are a few factors that are ignored with such an estimation.

As an aside, add damage in PvE only adds damage to the final calculated value, after calculations for attack, amp, cdi, defense, debuffs, etc have been completed

I use a damage calculator developed by LastHour and I've tested my damage output against its calculations a number of times to verify its accuracy. From this calculator, the damage formulas for attack skills (excluding orange text skills in PvE and assuming no bm2) should be something like this, __if you ignore enemy defense, debuffs like hard luck and panic cry, and add damage. __

Non-crit:

Attack*(1+(Amp+Skill_Amp)*0.01) + Skill_Add_Attack=Non_Crit

Crit:

Non_Crit*(1+(CDI+Skill_CDI)*0.01)=Crit

Average DPS:

(1-Crit_Rate*0.01)*Non_Crit/Cast_Time + (Crit_Rate*0.01)*Crit/Cast_Time=Average_DPS

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