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Thread: Please just fix the economy.

  1. #21
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    if you want something in this game you have to set your goals and dedicate your time to obtaining it,if your spending all your time pvping then no,your not gonna get ,so get off your ass and kill some mobs,the economy is fine because it's community driven,and if the community doesn't do anything then of course there's gonna be inflation,qq'ing on forums won't help,your better off motivating your friends and guildies to get out there and start grinding for a better tommorow.

  2. #22
    Quote Originally Posted by LastHour View Post
    People don't seem to understand the difference between drop RATE and drop QUALITY, the two are entirely separate. 500x drop rate does nothing to improve the game if the drop quality ratio were set to 99.999% alz and .001% red osmium items. Why?

    This common delusion in cabal that drop rate = quality is a misunderstanding that people need to have clarified before they even begin to act like they know what they're talking about. Drop rate is the rate at which items drop and do items do not drop after killing something. A 50% overall drop rate would mean that 50% of the time you kill x monster it drops an item and the other 50% of the time it is air. Once an item does drop it goes through another separate process to determine what it is.

    This is the central argument against the reloaded "update" in alz drops. The drop rate for alz increased yes, hurrah? However the drop quality of alz went down which completely negated this as making it any better than before, you must consider both aspects of drop quality and rate.

    Note some things in this game already have a 100% drop rate, dungeons chests and map bosses always drop an item regardless. Thus a increased drop rate does nothing to affect this as a source of income for anyone in the game. Things like berderk would still drop the same amounts of rw3's, SEH's and amp suits as before, and you would observe no difference in these areas. These are the primary sources of income for most players and despite common belief, you wouldn't gain any more UCH off SoD, items off berderk, rare items in ft2, etc.

    The drop rate for epic gears is quite low, and often in drop rate adjustments they correct the drop quality ratio to adjust to the change. Even if it weren't adjusted the rate is bad enough in this game you would never notice the difference in the amount of forci amp floating around. Consider how much of that was actually dropped legit vs how much of it was found by ft2 hackers. The game seems to have enough end-game gear of that type as is because the hackers saturated the markets by surpassing limitations of the system along with formers GMs, a problem I might add EST nor OGP never truly corrected. Without this interference I would imagine many of you would be crying for proof it was possible for forci correct amp to drop in the current system.
    We have a winner. /thread.

  3. #23
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    tl;dr neiro

  4. #24
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    Quote Originally Posted by Sniper View Post
    There's obvious pros and cons to the event. You're just focusing on the cons.
    uhh wahts the pros to the event.. peopl are wsaint glaz tryna make sig to resell.. when in actualityafter the event no1 will HAVE ALZ TO BUY SHET!!!

  5. #25
    The economy's been shot for a while. There are 2 types of people in this game, the filthy rich, and the dirt poor. There's nothing in between. I'm one of the dirt poor people, too poor to afford anything other than potions. I don't know what's going on now since I've been gone for about 3 or more months, but I can only assume it's gotten worse.

  6. #26
    Osmium carowe27's Avatar
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    well the highly needed items do need to be at a higher drop rate. its the economies of scale theory. or the alz drop should be increased.

    if the alz is increased than items will be more easily bought. but the items we need, need to be increased a bit but not much so the economy will lvl out.

    now if the items people need are increased in drop the fact that they will be more readily available will cause prices to slowly decrease.

    simple economics.

    (this does not relate to nice gears, amp, FC, runes, etc.)(only for materials cores entries.)
    IGN- DeathRowe Wojtek Browe
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  7. #27
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    There's really no actual way to actually "fix" the economy. But, there are things to stabilize it better. Let's take for example this sig event .
    Pros:
    UCH can be bought for a constant price of 1.5mil - thus not raising UCH like last event to 2-3mil+. This not only benifits those trying to upgrade sig, but also those with stit/ osm who need UCH.
    Glitched alz flowing out of the economy
    An event mainly for higher levels who need a gear update.

    Cons:
    Lower levels typically cannot do this event effectively.
    The price of alz gets higher as our money flow directly into the game

  8. #28
    Quote Originally Posted by YumCookies View Post
    There's really no actual way to actually "fix" the economy. But, there are things to stabilize it better. Let's take for example this sig event .
    Pros:
    UCH can be bought for a constant price of 1.5mil - thus not raising UCH like last event to 2-3mil+. This not only benifits those trying to upgrade sig, but also those with stit/ osm who need UCH.
    Glitched alz flowing out of the economy
    An event mainly for higher levels who need a gear update.

    Cons:
    Lower levels typically cannot do this event effectively.
    The price of alz gets higher as our money flow directly into the game
    You have your idea flipped, what is needed is price floors, not ceilings. The almost non-existent price floor on valuable items such as npc prices of 10k etc allow players to entirely control prices. As the market has become saturated over time these items have become near worthless. The event is an exception but I'm sure most people realize without this x factor the prices for FCH, UCH steadily decline with time. This hurts this as a source of income, what is really needed is stable items for the creation of the middle class. Items that have a fixed price, red osmium drops for instance and can be found more readily in relation to the difficulty of dungeons as they increase. This would fix the fundamental problem of cabal's economy that dungeons past VC do not correlate with income in relation to their difficulty.

  9. #29
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    Quote Originally Posted by LastHour View Post
    You have your idea flipped, what is needed is price floors, not ceilings. The almost non-existent price floor on valuable items such as npc prices of 10k etc allow players to entirely control prices. As the market has become saturated over time these items have become near worthless. The event is an exception but I'm sure most people realize without this x factor the prices for FCH, UCH steadily decline with time. This hurts this as a source of income, what is really needed is stable items for the creation of the middle class. Items that have a fixed price, red osmium drops for instance and can be found more readily in relation to the difficulty of dungeons as they increase. This would fix the fundamental problem of cabal's economy that dungeons past VC do not correlate with income in relation to their difficulty.
    Ah that's what I meant

  10. #30
    Osmium carowe27's Avatar
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    yeah price floor is good.
    IGN- DeathRowe Wojtek Browe
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