Quote Originally Posted by [GM] Snow View Post
First season may have to be simplistic and straight forward since we are creating it from scratch. The biggest concern right now is rewarding players who complete the Mission Battle rather than just joining and leaving...
makes sense. Hopefully we'll be able to see this succeed and expand more as players give feedback. I believe a key factor there is creating a simple poll after the event asking if the players would like to see this event again and ask for suggestions to add our improve it.

Quote Originally Posted by [GM] Snow View Post
We've done total W.EXP gain in the past, so this is possible. Basing it off of base/point captures in War would not be possible, but a neat idea.
what options are we limited to for tracking?

Quote Originally Posted by [GM] Snow View Post
Dice roll for drop cannot be applied to out of party situations at this time. We currently have two methods of loot for event monsters which is damaged base and just free. The Saints/Golem drop method is different from both of these, as it's time delayed then free. I'd assume it would be inconvenient for people to who have to wait for their drops after killing an event monster.
well that stinks. Nothing can be done about that then. Is it possible this summer to have a real invasion that can spawn any of the past boss event mobs?

Quote Originally Posted by [GM] Snow View Post
We currently can apply bonuses for specific maps/dungeons on specific days, but we currently have just been doing server wide bonuses. We can consider specific bonuses for specific maps/dungeons for future bonuses. The event mention was more of specific benefits for specific drops or monster EXP, which we currently cannot do. But if it was ran in KR service, we should be able to get it here.
based of the average levels of most players, can they be more focused on the higher level dungeons?