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Thread: Min. damage 14% > 36% Critical damage

  1. #1
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    Min. damage 14% > 36% Critical damage

    For weapons......prove me wrong


    edit: oops,I meant 32%,lol
    Last edited by xvxURIZENxvx; 10-19-2011 at 10:20 AM. Reason: too many tomatoes

  2. #2
    Osmium
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    sorry, add dmg. > all

  3. #3
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    Quote Originally Posted by ROFLwiz View Post
    sorry, add dmg. > all
    Think about it next time you fight someone with high rate resist,cuz I'm lookin at 151% of dead weight

  4. #4
    Osmium xChaosForte's Avatar
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    he's got a point. nobody really thinks of min dmg that way.

  5. #5
    Osmium
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    min dmg doesn't work on magic classes... think about it next time u post.

  6. #6
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    Quote Originally Posted by ROFLwiz View Post
    min dmg doesn't work on magic classes... think about it next time u post.
    What about the other 4 classes?

  7. #7
    Min damage only works up to the point of having 100% min damage. Different classes have different base min damage (non-magic classes that is). So if your base min damage is 85%, 15% min damage will put you up to 100%. This means that all your hits will do consistent damage and be the same every time against the same target/defense etc. Min damage does nothing past this point of making it 100% consistent damage.

  8. #8
    min dmg i think only applies to sword classes not magic but feel free to correct me if im wrong O.O

  9. #9
    Osmium
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    Quote Originally Posted by nommie View Post
    min dmg i think only applies to sword classes not magic but feel free to correct me if im wrong O.O
    read above

  10. #10
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    Quote Originally Posted by Lute View Post
    Min damage only works up to the point of having 100% min damage. Different classes have different base min damage (non-magic classes that is). So if your base min damage is 85%, 15% min damage will put you up to 100%. This means that all your hits will do consistent damage and be the same every time against the same target/defense etc. Min damage does nothing past this point of making it 100% consistent damage.
    How do you mean all classes have different base min damage?

    Every class starts out with 0%,it's right there in your stats,what decides your base minimum damage is your attack plus your amp combined

    min. damage just increases your non-crit attacks

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