Make another war map-esque channel (like the typical TG maps) that's open 24/7 to levels 54+ in which keeps going forever and opposite bases cannot be taken and have an invulnerable ensign/ res/ warp.
> You may enter this war map at anytime
> There is a waitlist, but members inside cannot exceed more than 50% of what the other team has. (Example: Caps have 30 people, procs can only have up to 45 members inside the war area and vice versa)
> You cannot gain kill titles in this map
> You cannot gain guard titles from this map
> You can use sp/ vital kits
> You can buy sp/ vital kits while in here
> S, M, and L bases can be taken, but main bases cannot
> There will be an invulnerable res and warp at opposite bases
> The point system will be active, but there will be no bonuses for scoring high. It's just for seeing how much damage you've dealt/ done. Scores will reset on relogging.
> Guards will do as much damage as they deal in T3, and have as much HP as they do in T5.
> Standard afk kicking rules apply while in the war area.
Version 2:
> You may enter this war map at anytime
> Basically, each side can "win" the war only by calling the game. (In other words, since there's no time limit in this war, war can only be won by taking every base at the same time)
> When a side wins the war, they will receive a "core cube" prize consisting of 1 random core. (similar to that you use to get in the old war that would give you fch, uch, fchh, uchh)
> You will not receive any alz back that you may have used on sp/ vital kits
> After the war is over, the war immediately kicks everyone out of the war ch and closes down for a brief few seconds/ minutes to refresh and start a fresh war over again.
> There is a waitlist, but members inside cannot exceed more than 50% of what the other team has. (Example: Caps have 30 people, procs can only have up to 45 members inside the war area and vice versa)
> You cannot gain kill titles in this map
> You cannot gain guard titles from this map
> You can use sp/ vital kits
> You can buy sp/ vital kits while in here
> The point system will be active, but there will be no bonuses for scoring high. It's just for seeing how much damage you've dealt/ done. Scores will reset on relogging.
> Guards will do as much damage as they deal in T3, and have as much HP as they do in T5.
> Standard afk kicking rules apply while in the war area.
I think it would be pretty fun... (at least more fun than ch 20)
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