Originally Posted by
sn0wXz
If your replacing the effects files just to add different mobs in place of others, you won't fail the integrity checks in place by gameguard. As far as GMs go, I doubt they would advocate changing file effects, but similar to player themes/mods on the client, its not the result of bans. Do you see plenty of players on your buddylist/guild with custom themes who play without any problems? Thats the same general modifying as the custom themes do, just replacing mobs with smaller ones which will still have all the stats as the normal mob so your not really gaining any advantage. The smaller mobs might make it easier to target the boss when luring, but I don't see this as a unfair advantage at all, many players can lure the boss with normal mobs so suggesting that changing them to smaller mobs is a unfair advantage is not true, your not completing anything a normal player couldn't do without the mods.
edit: Macros aren't similar to theme/efx file replacing, macros complete button/mouse input in a automated fashion, for example if a player made a autoit script to auto-retarget with button z after target is lost, or a simple auto attack bot that loots, none of those macros change the effects on mobs/buffs.
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