Originally Posted by
Cathy
I'm not sure what you mean by "calling their skills Fatal when they're not BL."
In the Korean patch notes, they are labeled as Fatal Skills.
In our "tip" system they are called Deathblow specialties or w/e (a translation of Fatal).
However, in our patch notes they are also called Fatal Attacks. (a more direct/accurate translation from the korean patch notes).
So I think it is completely normal to call them Skill A, Skill B, and Fatal I, II, III. Similarly to how we would generically say G.Master/Completer/Trans Skills, instead of the actual name. The name Split/Launcher/Knucklet etc, can be used as well but ofc theres nothing wrong with using the generic form that applies to everyone.
And imo, the word "Fatals" sounds a lot better than "stages."
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But back on topic:
I recommend using 12 hit combos, one of each synergy, with only Fatal I, in a pve situation. Skip over Increase Critical and use Share Pain twice, and Chain Pain once, if the target has Panic Cry up on it.
Fatals are more for pk/war rather than pve; A and B skills are actually more dps, and dungeons/bossing is all about dps. And the biggest advantage they have over the fatals is that they can be done in a 12 hit loop before your synergy duration ends.
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