Originally Posted by
Valdoroth
Ok, the other new idea I thought up today might sound kinda harsh at first, but let me explain why it isn't.
Basically, the side with the greater % of faction chosen players (anyone who can war) has a reduction in amount of either wexp or honor they receive.
Now this sounds mean, but what this does is causes a large shift on those who care soley about the wexp. Typically there are more Procyon so caps would get a higher amount, but alot of those procs would want that bonus and so they'd swap over, thus balancing the numbers a little more. Even moreso, if players can see the % difference then they may make their nation choice differently than just always picking the "winning" team.
An example of how much reduction is like -1% per 2% higher population. Or maybe an even -1% per 1% higher.
This almost forces players to want to have an even number of both sides.
It's just an idea though.
This coincides a little better with the old version of winning team getting more wexp too.
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