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Thread: Blader Equipment Guide

  1. #1
    Shadow Titanium cadacus_ater's Avatar
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    Thumbs up Blader Equipment Guide

    Created 10/3/2012. Updated with new post links on 10/13/2012.

    Upgrade Information and Stats of Osmium to Forcium and Quick Tips on Buying Gear.
    http://forum.cabal.com/showthread.ph...l=1#post357901

    Approximate Attack, Amp and Crit Damage Equivalencies and Recommended Helm and Weapon Setups.
    http://forum.cabal.com/showthread.ph...l=1#post359329

    ::: General Guidelines :::
    --Increase STR and DEX so that you can wear whatever gear you want, they give equal stat bonuses. INT should increase naturally from your skill level ups to around, if my memory is correct, 100 or something at transcender; extract it down to the desired amount for wearing martial gear. I personally pumped STR exclusively once I could wear what I wanted. You need about 70-77 INT to wear forcium martial set and about 440 DEX to equip forcium katanas.

    --When you are able, level up your skill rank using as much Adept gear as possible until you reach max transcender, hopefully around level 110 at latest.

    --Epic bonuses: Designates bonus stats from an item that are not given by a slot.

    --Slot bonuses: Bonus stats depicted by an Icon in an item's slot.

    --Remember, Class Specific (BL) Martial gear gives HP bonuses naturally.

    --Runes are great for getting stat bonuses, but take a lot of time to build up. The most useful rune is Max Crit Rate, and HP Steal is great for PvE.

    --Attack is slightly more important than defense in general, allowing you to kill stuff faster and regain more hp with vamp gear (more about this below), but too little defense will make things much harder than they need to be. Keep offensive stats (Attack, Crit Rate, Max Crit Rate, Crit Damage, S. Amp) and defensive stats (Defense, HP, HP Steal, Max HP Steal) at a good balance.

    --HP Absorb means the same thing as HP Steal; I'll be calling it Steal in this guide. What distinguishes between actual Steal and raising the Steal cap is whether or not it says "Max" (or you can distinguish it by the way the numeric value is displayed on the item, + for Max Steal, % for Steal)

    --I'm going to ignore Attack Rate and Defense Rate; just know that the first keeps you from missing as much and the second keeps you from getting hit as much.

    --Get as much crit rate as you can. Aim for 40-50% if you don't have BM3, aim 50% or higher if you do have BM3. Ideally, you want to get 30-32% from rings (using only 2 rings if possible), 3% from K-Red Board, and as much as you can from pet, helm and weapons while retaining as much crit damage (and attack for weapons) as you can.

    --Know that damage is calculated according to this rough formula (If you can't follow my math and logic in the formula, that's okay...it's just for reference):
    {[Attack x (1 + Amp %)] x [IF Crit, then 1 + Crit Damage %, else 1]} + Add Damage = Damage Output (before defense calculations)

    *** Vamp Gear ***
    --HP and MP Steal is limited to 10% of your character's level (soft cap) and 5% of your max HP (hard cap). Surpass the soft cap with Max HP/MP Steal earrings and amulets, namely Drosnin's Earrings with Max HP Steal, Vampiric Earrings, and a Vampiric Amulet.

    --Even after the Steal limit is raised, you need HP/MP Steal to allow you to gain back HP/MP as a percentage of the damage you deal to targets. Accomplish this with either gloves and/or pets that have HP steal slots, HP steal rune, or most commonly, Extortion Bracelets or Life Absorb Rings or Force Absorb Rings (try to limit yourself to one HP Steal accessory when possible to allow better rings and bracelets to be equipped).

    --Remember, for all items, Max Steal is measured by a number (+30, +45, etc) while Steal is measured by a percentage (5%, 6%, etc).
    ***************

    ::: Stat and Gear Priority :::
    Pretty much all of the stats are very important, but the general priority you should have when building your character's stats with gear is as follows (Gear is generally listed in order of relevance/importance).

    1. Attack: Most important offensive stat, off of which all damage is calculated. Affects the impact sword amp (referred to as s.amp or amp) and critical damage increase (referred to as crit dmg or CDI) has on your total damage.
    Primary gear: Blades and/or Katanas, Epaulet of Fighter, Bracelets of Fighter

    2. Crit Rate: Determines how often you will get a critical hit (aka crit). Very important, as crits provide a huge damage boost. Capped at 50% without max rate gear (soft cap). Rings ALWAYS provide at MAX 32% crit rate (hard cap). Once you get Battle Mode 3, it is extremely important to get 50% rate at least, preferably much more. Starts with a 5% base.
    Primary gear: Rings, K-Red Board, Helmet (Epic and/or Slot), Pet, Weapons (Epic and/or Slot)

    3. Max Crit Rate (Mainly for Battle Mode 3): Raises soft cap on crit rate. An item that gives 1% max crit rate will allow you to obtain as much as 51% crit rate, instead of the usual 50%.
    Primary gear: Prideus' Bracelets, Rune, Pet, Suit (Slot [rare]), Gloves (Slot [rare]), Amulet of Pain

    4. Crit Dmg: Determines how much extra damage a crit will do, acting as a multiplier on attack and amp. Starts with a 20% base. You will want to get this as high as you can without sacrificing too much of other stats (i.e. don't wear an amulet of pain for extra crit damage when you need to survive against monsters in PvE with Vamp gear).
    Primary gear: Weapons (Slot and/or Epic), Helm (Slot and/or Epic), K-Red Board, Rings, Prideus' Bracelets, Amulet of Pain

    5. Sword Amp: Almost as important as crit dmg, this increases your damage on both non-critical and critical hits, acting as a multiplier on attack. It is not as strong at modifying crits as crit dmg is though. You can use amp epic, 2 slot CDI weapons, but you are generally better off with crit rate or crit damage epics. Get amp epic weapons if you can't make use of any extra crit rate and want a more balanced damage output than just heavy crits.
    Primary gear: Gloves (Epic and/or Slot), Boots (Epic and/or Slot), Suit (Epic and/or Slot), K-Red Board, Bracelet of Fighter and/or Prideus' Bracelets, Epaulet of Fighter

    6. Defense: Reduces damage to your character...enough said.
    Primary gear: Higher grades of Gloves, Helm, Boots, and Suit, Drosnin's Earrings

    7. Max HP (and MP) Steal and HP (and MP) Steal: Explained in the Vamp Gear section. Very important for PvE, not so much for PvP and War.
    Primary gear (Max Steal): Vampiric Amulet, Vampiric Earrings, Drosnin's Earrings (Max HP Steal)
    Primary gear (Steal): Extortion Bracelet, Force/Life Absorb Ring, Rune


    8. HP: If you have it, you live. If you don't have it, you die.
    Primary gear: Suit ((BL), Slot), Boots ((BL), Slot), Helm (BL), Gloves (BL), Epaulet of Fighter, Earrings (Vampiric, Force Regen, Drosnin's)

    9. MP: Lets you use skills. Though I don't bother trying, if you want to become immune to Mana Freeze, get a max level mp rune, the best vampiric/force regen earrings you can get, and maybe an amulet of battle or whatever else you can get to raise your MP, while reducing your other stats as little as possible. Mana Freeze takes away 1400 MP. Your skills can cost over 100 mp, so keep that in mind.

    Note that Defense, HP, and HP Steal/Max HP Steal are about equal in importance.

    That should be a good start for now. I might add more info in another post later.
    Last edited by cadacus_ater; 10-13-2012 at 09:27 AM. Reason: Minor corrections and additions


  2. #2
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    This is a pretty decent starting point for beginners; although any new player should learn these things, not just BL's

  3. #3
    Was kinda hoping there would be an approximate def amount for a decent set. like +6 set osm is 700 def or whatever. But still this is a really good beginners guide

  4. #4
    Shadow Titanium cadacus_ater's Avatar
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    Quote Originally Posted by DreamQuake16 View Post
    Was kinda hoping there would be an approximate def amount for a decent set. like +6 set osm is 700 def or whatever. But still this is a really good beginners guide
    It's a bit more work than I'd like to do getting the exact defense and attack of a level W Blader with X different runes and Y upgrade skills and Z pet options with who knows what kind of drosnin's earrings and prideus' bracelets.... What I can do is give you the natural attack, defense and HP values of Osmium to Forcium grade Martial pieces (class specific) and Blades. Katanas always have 2 less attack than comparable Blades. You can google this kind of information, but it may be slightly inaccurate.

    I extrapolated the upgrade pattern for 'High' and 'Highest' grade items and then derived the stats of Osmium to Forcium from values I have taken screenshots of in-game. The only thing I'm not 100% sure on is Drei Frame stats, which I have no screenshot of. I ended up using a value at +0 I found via google (68 def and 165 HP). If I knew it for certain, I could tell you exact stats of each upgrade level for Drei Frame, since it follows the upgrade pattern of 'Highest' grade items.


    Also, here are a few quick guidelines when buying equipment:

    --Try to buy 2-slot helms and weapons at all times. Extenders are expensive and should be used to make 7/40 or 15/24 (Rate/CDI) items. You can make 7/34, 12/24 or 11/24 items if you really want the extra rate, but this isn't the best investment of an extender. Your call though.

    --Buy perfect craft or overcraft epic items whenever possible, such as 16% CDI epic Helms (18% overcraft) or 8% Crit Rate (9% overcraft) epic Blades. You can buy one craft epic lower than perfect in cases where a slot is really good, such as 7/34 potentials. For Forcium weapons though, you can get whatever level of craft epic you want, as long as it is 2-slot. Good Forcium weapons are very hard to come by.

    --For martial gloves, boots and suit: Always aim to get the highest grade you can afford with either 7%, 8% amp epic or 7% amp slot. Having 5% or lower in multiple pieces can significantly cut your damage output and is hard to resell later when you want a higher grade piece. Only buy low amp epic gear when you are just starting out, then replace it with 7% amp as soon as you can afford it. If you can get amp epic with a free slot or two, that's great, but not always as important as the grade of the martial piece.

    --Upgrading items yourself with upgrade cores can save you money, but it is always a gamble, as upgrading can be very unforgiving. Buying equipment already upgraded is safer and gives you a bit of a head start in building your stats up, but is often more expensive. Up to you whether you wish to go for the safe bet or roll the dice.

    --For Vamp Gear: Get one +3 Vampiric Amulet (or +5 if you really want that 5 extra Max HP Steal), 2 Vampiric Earrings (both within the +4 to +6 range), and one Extortion Bracelet +5 or +6 and you should be pretty much set until you can get a high level HP Steal rune up and running and/or HP Steal slot gloves.

    --Don't bother with getting a separate set of martial gear for extra defense if you can help it. Many of the game's enemies can be dealt with now using decently upgraded (each piece giving 94 or better defense) Osmium, Mystic and/or SIGMetal Martial with adequate damage output and vamp gear. If you really must get a separate set of junk Forcium martial, buy as cheaply as you can.

    --When you do buy runes, take cost, benefits, and investment requirements into account. For example, while the attack rune is nice, it gives a lower boost (12 max) than a defense rune (20 max) for the same AP and uchh investment. Plus, an amp rune at max gives you slightly greater benefits than attack rune (4% amp max). If I had to choose an order in which to invest in runes, I would probably go something like this:

    Party Exp (and maybe Exp too, but Exp rune can cost a lot of alz), Pet Exp, Max Crit Rate and HP Steal (any order), Amp and Defense and HP (any order), Attack, Crit Dmg (maybe, it's only 5% at max), STR and DEX and INT (maybe; any order), and whatever else you wanted.
    Last edited by cadacus_ater; 10-17-2012 at 11:31 AM. Reason: Added note on runes


  5. #5
    RedOsmium
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    Man, should've just linked the gear builder program, haha.
    My youtube channel http://www.youtube.com/user/tjxs?feature=mhee
    I craft blades, all crafting is free if you provide the mats and will continue to be.

  6. #6
    Shadow Titanium cadacus_ater's Avatar
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    Quote Originally Posted by chainlock View Post
    Man, should've just linked the gear builder program, haha.
    I just looked for that and the one I found doesn't give the HP bonuses for class specific gloves, boots, helm and suit, nor does it have Drei Frame


  7. #7
    20 cd forcy blades > 26/27 cd red osm/sig blades
    Right?

  8. #8
    Or maybe I should get a 40cd helm and get 20/8 red osm/sig blades/kats?

  9. #9
    RedOsmium
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    My youtube channel http://www.youtube.com/user/tjxs?feature=mhee
    I craft blades, all crafting is free if you provide the mats and will continue to be.

  10. #10
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