Originally Posted by
Sprite
So, seeing as no nation has honor titles as well, I think it would be cool if more people could enjoy it more having no nation.
Before I go into my suggestion I'll list some pros/ cons of being no nation
Pros:
Can go into a grinding spot and pk anyone even in non pk channels
Able to fight anyone in ch 20
Cons:
Can't go to nation war
Difficult to farm honor
So basically the cons of being no nation is the biggest issue why nobody ever goes no nation.
But... what if there was a way to remedy that and make the game more fun at the same time?
This is my suggestion, make "no nation" (going to call it NN from now on) able to go to war as a third party.
What does this mean?
This means the NN people will be able to go to war and be able to run havoc among the current proc/ capella people. They will show up in war with their orange name and let's say spawn at either omega, center, or alpha and just run around the map killing proc/ caps. The no nation goal is to stop proc/ caps from taking bases and what not.
Rules:
> NN cannot attack guards/ gates or take bases
> NN will gain points and wexp the same as a regular player
> NN res timers are 20 seconds at either omega, center, or alpha (random)
> NN cannot build portable towers
> NN cannot purchase portable towers
> The number of NN allowed in will be the amount of people on the nation with the least amount in divided by 2.
[Example: Proc has 16 people in while cap has 20 people in. The number of NN allowed in is 8]
> NN winnings are based on how many kills the player gets based on the tier of war. [Example: In the 79 war, a no nation would only get 10k a kill, while in the 190 war a no nation would get 75k a kill)
> NN WILL have a bringer based solely on the amount of kills
I think this would be a pretty cool system seeing how no nation plays a nonfactor right now in this game. It would also be cool to see who the NN faction would side with (messing with proc or cap).
Any thoughts?
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