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  1. #10
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    Jan 2011
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    Quote Originally Posted by AceRogue View Post
    I don't see why they would need to reduce our evasion/def rate while aos if we are already stuck on one spot... whatever <.<
    Use Quick Move to counteract it

    In the same way that an FS can use AOD to up defense during MB

    I wouldn't worry much about the change on Aos, but:

    Warrior
    Defense reduction of Bloody Spirit skill lowered
    Increase HP Regen amount of Cats Recovery
    Axe Attack A / B skill add the Penetrating option
    Blader
    Knuckllet Attack A / B add Increase Critical Damage option
    Wizard
    Defense related skills increased value
    Energy Field change
    Increase range
    Increase Silence effect duration
    Change the skill description
    Elemental Attack A / B skill add the Hit / Penetrating options
    Force Archer
    - Battle Mode 2 Additional Damage upward adjustment
    Quick moves the skill level of the ERA / avoidance per increment adjustment
    Launcher attack A / B skill to hit options"

    I'd worry about this; since it'll affect your BM3 whether or not you're in aos. Looks like other classes get Pierce and Crit Dmg added to their bm3, while FA only gets Accuracy (which sounds kind of useless? might not be...?)


    But overall: from what we seen, FA is one of the least changed classes in terms of altered/new skills. But if what XI says is true, we should still put out great damage (hopefully).
    Last edited by Cathy; 10-24-2012 at 07:47 AM.

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