Cabal Online: Revolution of Action
Expansion
Rise of the Guild Wars (Concepts)
New additions:
I. Allies and Enemies
II. Attributes and War
- Attributes
- Re-vamped Guild vs Guild
- Alliance Links
III. Other Additions
- Channel Dominance (Home Channels)
- Alliance Chat channel
Section I: Allies and Enemies
Allies:
Each guild can choose up to as many allies as their guild level. The allies share attributes (more in section II) if within same channels. Each guild is allowed to choose a channel as their home channel (more in section III). Allied players will have a green colored guild name above them. Also, a common alliance chat channel will allow users to communicate easily with others in the alliance. Allies are specific to your alliance only. See example for explanation:
Ex. Guilds A, B, C, D, E, and C. Lvls 3, 3, 4, 1, and 1 respectively.
Guild A is allied to B, D, and E. Guild B is allied to A and C. Guild C has only 1 ally. Guild A does not get guild C's attributes because they are allies with B, but B does get C's. B does not get D or E's since they are not allies.
See image for visual example:
Enemies:
Each guild will be allowed up to three enemy guilds. Enemy guilds in PK channels will always remain in PK mode (not in war channel (20), safe channels (1-9), or nation wars). Enemy kills earn you a small amount of honor (5 points) each kill. Guild wars may be allowed still regardless of a guild being an enemy, however, if in a guild war, other allied enemies may not kill the participating players, unless allied support is set in settings.
Section II: Attributes and War
Attributes:
Each guild can have one random special attribute by talking to an Officer in any map Note: These attributes are given randomly upon request like slotting pets. The attribute will increase as guild level is higher. Guild leaders may have the option to re-roll for a new one if they pay the Officer a fee. The fee is more costly for higher level guilds. Guilds in an alliance can share attributes (more in section III). Duplicated attributes only give 50% value instead however, so diversity is wanted.
Cost of getting a new attribute is not cheap. It would be something like 100m per lvl of your guild. Meaning 500m for a lvl 5 guild, but only 100m for a lvl 1.
The attributes can be the following:
Attribute |
Lvl 1 Guild |
Lvl 2 Guild |
Lvl 3 Guild |
Lvl 4 Guild |
Lvl 5 Guild |
HP |
10 |
20 |
30 |
40 |
50 |
MP |
10 |
20 |
30 |
40 |
50 |
All Attack Up |
2 |
5 |
7 |
10 |
15 |
All Skill Amp |
0.00% |
1.00% |
2.00% |
2.00% |
3.00% |
Critical Damage Increase |
1.00% |
2.00% |
4.00% |
4.00% |
6.00% |
Critical Rate Increase |
0.00% |
1.00% |
2.00% |
2.00% |
3.00% |
Resist Skill Amp |
1.00% |
1.00% |
2.00% |
2.00% |
3.00% |
Resist Critical Damage |
2.00% |
2.00% |
4.00% |
4.00% |
6.00% |
Resist Critical Rate |
1.00% |
1.00% |
2.00% |
2.00% |
3.00% |
Resist Down |
1.00% |
2.00% |
3.00% |
4.00% |
5.00% |
Resist Knock-back |
1.00% |
2.00% |
3.00% |
4.00% |
5.00% |
Resist Stun |
1.00% |
2.00% |
3.00% |
4.00% |
5.00% |
Resist Unmovable |
1.00% |
2.00% |
3.00% |
4.00% |
5.00% |
Exp Increase |
1.00% |
2.00% |
3.00% |
4.00% |
5.00% |
Axp Increase |
1.00% |
2.00% |
3.00% |
4.00% |
5.00% |
Honor Increase per kill |
1 |
1 |
1 |
2 |
3 |
Movement Speed |
10 |
15 |
20 |
25 |
30 |
Defense |
1 |
2 |
5 |
7 |
10 |
HP Steal |
0.00% |
1.00% |
1.00% |
2.00% |
3.00% |
HP Steal Limit |
5 |
10 |
15 |
20 |
25 |
Blended Rune Activation |
0.00% |
1.00% |
2.00% |
2.00% |
3.00% |
Add Damage |
5 |
10 |
15 |
20 |
25 |
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Guild Wars:
Guilds of any status (ally, enemy, or neutral) may still gvg normally, however, a new ui will pop up (Guild War Request) which gives several options:
- Kills – how many kills it will take to win
- Allied support – Allow allied guilds to join or not
- Aura – allow/disallow the use of Aura mode
- Battle Mode – allow/disallow the use of BM
- (Time – If Time Limit variant is created)
Possibly add available options of either Time Limit or Elimination as two variants. Elimination is the current system, where Time Limit would be the team with most kills after 'X' time.
Maybe create Pro Elimination, where the use of portable towers* would be enabled (much smaller in boost than normal NW PT's)
*Duration of 15 seconds, only small size, cost 100k ea to buy (Grocers) and 100k to build:
Atk = 300 dmg
Add All Atk = +20 atk/matk
Atk Down = -20 atk/matk
Add Def = +20 def
Def Down = -20 def
HP Reco = +50 HP regen
HP Down = -50 HP
SP Reco = +150 SP regen
SP down = - 150 SP regen
Add guild points into the victory awards with the honor points (point system still needs work and probably new formula).
Guild points could be determined by the following:
Total kills of winning team*5/ number of participants*2 (rounded to nearest whole point)
or
Kills set for war + (total war kills/number of participants) - guild deaths
Losing should subtract guild points by the following:
(Total kills of winning team+(number of participants/2))/10 (rounded to nearest whole point)
Section III: Other Additions
Channel Dominance - Nothing in particular with this, it just posts the guild with the highest guild points on the channel select screen. Home channels are selected on the Guild Board (which needs updating anyways). It's more of a show of accomplishment with guild points for your set home channel.
Alliance Chat Channel - Basically adds another chat type, like /a for communication with all your allies. I would not have it inform you when allies log on or off though.
Guild Board - Updated to modern UI and additional support options included. Addition of a home channel option, as well as a more fluid search engine for it. Change the Members to not include Skill Rank for both sword and magic, and also add Exp as a sorting option or achievement points.
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