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Thread: Resist Rate and PvP

  1. #1
    Osmium forumtwizzler's Avatar
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    Resist Rate and PvP

    Introduction

    Rate Resist plays a big role in PvP. In Mercury at the highest level of this game, all my friends who play with me are at honor 20. A +5 charm and a glove puts the RR at 15%. On top of that some players are packed with RR bikes and that makes their characters overpowered. My own pet carries an RR of 3 with 3 amps. A RR epic crafted bike with 2 slots RR for high level characters, isn't uncommon.

    My own experiences

    As a force archer I hold 62% rate and I notice my critical rate stands at 1/5 lances (i.e. 20%) against a character with an RR bike! If I am not 2 lances ahead (say in a freestyle) chances of losing are extremely high.

    Why RR is overpowered

    a) To stop people from an unusually high rate an honor 20 level gives a 10% resistance.
    b) To raise a critical rate above 50% requires a critical rate and max rate slot.

    Room for Concern

    1. Party members in WAR with an SI has more RR.
    2. Magic classes will have RR in their int.
    3. EP10 RR slot has been raised to 5% from 4.

    A probable solution

    Perhaps the cap for MAX RATE should be raised to 55. Each max rate slot in gears should be raised to 5/4% from 3/2. This way it gives players the option to choose how much defense / base offense / rate / rate resist instead of only one type of build *(RR) to be the single most important factor while fighting an opponent.

    Since Cabal HQ can setup all different criteria, a good idea would be to test 2 honor 20 characters... one with a full RR bike and one with a full damage bike.

    Unrelated side note

    On a side note while PvPing opponent in freestyle using the "Z" key to re-target opponent will make PvP more consistent. This feature is already available in PK, Nation War and Guild War.

  2. #2
    So what your saying the people that work there ass off for honor and spend tons on scrolls and bike craft should be nerfed .......
    Oh yea that's right you can't buy hr with your cc
    Last edited by whitetrash; 01-07-2013 at 11:23 AM.
    CptnHowdy
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  3. #3
    Osmium forumtwizzler's Avatar
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    Quote Originally Posted by whitetrash View Post
    So what your saying the people that work there ass off for honor and spend tons on scrolls and bike craft should be nerfed .......
    * their, read carefully, * THINK, then start typing before flying off to your opinions.

    Opposite for effort, here is why

    1. Honor 10 and Honor 20 will still hold a difference of 10 RR, while it will be easier for players to get close to 65 - 70 % rate mark. It means people who were lazy and geared themselves overnight will lose a lot more.

    Here, EFFORT is given a bigger reward over gears as Cap for Max rate as it is more easily accessible. Someone with a low RR will be beaten to shreds.

    2. If you want to optimize your damage and "spend" - players can make an effort to make 7/40 weapons and helmet and add max rate to their gloves and suit.

    Also, gears come and go. If you are stuck to the concept of "this is my end gear" then you are going to fall behind.
    Adding more Max Rate to be available will add more variety and give players more option to how they want to build their characters.

    For example with more variations, upgrades and change of stats a character with too much RR may lose too much damage to a player with a lot of amp / cd (such as a fa, bl or fb) or a lot of resist amp (such as fs or wa) which will balance against the range classes with rr (wi, perhaps fa).

    Quote Originally Posted by whitetrash View Post
    Oh yea that's right you can't buy hr with your cc
    I am not too far away from hitting honor 20
    Last edited by forumtwizzler; 01-07-2013 at 12:12 PM.

  4. #4
    My bad for typing inbetween my job and not checking my grammar lmao love you nazis
    Beating them to shreds that's s greAt way to discourage players lol
    Lots of ways to your max rate already you just choose to use other things
    Not to mention the next update when your stats come into play and the removal of rate in skills it's going to be a whole new ball game unless you have 7/40 tripe stuff your rate is going to be crap
    CptnHowdy
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  5. #5
    Osmium forumtwizzler's Avatar
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    I am at work too :P and c.o.c.k.y (by default) simply because my e-balls are bigger than most people in Cabal - so don't think of it as being personal.

    Quote Originally Posted by whitetrash View Post
    My bad for typing inbetween my job and not checking my grammar lmao love you nazis
    Beating them to shreds that's s greAt way to discourage players lol
    Well, it's like you said : working to honor 20 takes about 2600 exchanges. It can't happen overnight. On average, it probably takes about 3 years - unless, you live inside Cabal and think the people in your friend list are more important than your friends irl.

    A player who never goes to war to build their honor should be beaten by someone who took his/her time (perhaps years) to do so, that should be accepted. So what's the problem ?

    Quote Originally Posted by whitetrash View Post
    Lots of ways to your max rate already you just choose to use other things
    Not to mention ... unless you have 7/40 tripe stuff your rate is going to be crap
    Already have 3x7/40s ... 2x 14 amp goodies (incluing a 14 amp 3 mcr glove), 1 slot mcr sig. suit and debating between making myself a 7 mcr suit and push my rate to 69% from 62 OR trash my full 3 slotted epic crafted rw3 (perhaps, keep it for pve) and make a new RR bike.

    * in PvP at 62 rate vs a player with 28 RR I crit about 1/5 lances, maybe 1/4. It makes my rate 34, average it out and your rate will feel like 20-25%. An average player in Cabal has 150-200% cd (depending on their class).

    I feel inclined to go more towards the 70% rate with all this damage (because it can be used in PvE also)

    However a 2x2 slot crafted forcium weapons and a 15/24 helmet can be just as interesting. (cabalc.com).

    Quote Originally Posted by whitetrash View Post
    removal of rate in skills
    In fact this is a bigger reason to be concerned about RR !

    PvP wise only class that will be heavily affected by this are Bladers (and a bigger reason to be concerned for them is because of the RR!), fb got the astral buff, fa - can find a sub their crit shot. in say a freezing lance (more useful because of a range 9) [ I never use it, anyway ] as for AOS, FA can already solo manticore w/o using pots for our epic bm3.

    The only concern is

    To what I suggested is killing dungeon bosses too easily. But dropping a simple ring (merga/leth) takes about 200 runs on average (400 runs for some and imagine being in a pt to roll for leth ring drop. Aren't you bored of them already ?) And now they are adding another ring in EOD3 *unpopular concept ever * (everybody hates farming for them)
    Last edited by forumtwizzler; 01-07-2013 at 01:49 PM.

  6. #6
    SIGMetal NiteFalcon's Avatar
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    raising the base MCR is a direct buff to all force classes and indirect nerf to non-force classes. A better solution would be setting a hard resist rate limit.

  7. #7
    Crit Rate limit 50

    Resist Crit Rate limit 25

    Np. Then we can get items with max resist crit rate up
    hi im Peaches
    Quote Originally Posted by IBladE View Post
    Everyone knows a cap bringer is just a person who couldn't get proc bringer.

  8. #8
    Osmium forumtwizzler's Avatar
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    Quote Originally Posted by NiteFalcon View Post
    raising the base MCR is a direct buff to all force classes and indirect nerf to non-force classes. A better solution would be setting a hard resist rate limit.
    WA - uses Deathblow GS
    WI - 2x uses Deathblow Orbs
    BL - 2x Deathblow blade

    A standard hnr 20 non-force classes typically have 40 cd in helmet and another 80 cd from weapons if siggy / topaz / redo or fc crafted 28 cd - 38 cd (2 slot crafted fc)
    MCR would benefit all the classes. RR is an overpowering criteria and that is well known. If two equally geared characters, one with a full damage bike and one with a full RR bike were to fight one another in 5 PvPs, the one with RR would likely to win 5/5. Cabal's build order has gone from amp / cd build to defense with rr.

    If you cannot use your deathblow gears because you are crit 1/5 times, a large portion of your gears and build remain unused. If the balance is something close to 50%, it's acceptable.
    If a player is going 60% + rate and crit at 20%, I think it requires re-thinking on the game design.

    I fully support 10 RR from honor.
    I fully support 3 RR in glove just as much as I support 3 MCR in glove. Between Force and Non-Force they can decide what they want to go.
    I partially support the RR in charms.

    The above already gives 15 RR and that is a good balance to counter someone around the 60% rate mark. IF they don't like it they can opt to go for more hp instead of mcr and more amp and base attack with fc weapons instead of 40/7s. This already balances force vs non-force classes.

    BIKE : RR is going to raised to 5% per slot plus the pc craft. It's an OP factor. Why ? because it can help a player surpass a 30% RR.
    On average high end players carry around 58 rate. You are left with 28% rate, and in practical sense you will feel instead of being able to crit 1/4 times, you are critting 1/5 times.

    IF you are only using 1/5 or 20% rate at 58 to take advantage of your Deathblow gears, what's it's use ?
    Last edited by forumtwizzler; 01-07-2013 at 08:24 PM.

  9. #9
    Quote Originally Posted by forumtwizzler View Post
    IF you are only using 1/5 or 20% rate at 58 to take advantage of your Deathblow gears, what's it's use ?
    It's better than 0 isn't it?

    Spin it backwards; if you are only using 1/5 or 20% of your resist rate bike, what's it's use?

    If people work to get their crit rate up, why can't people work to get their resist rate up
    hi im Peaches
    Quote Originally Posted by IBladE View Post
    Everyone knows a cap bringer is just a person who couldn't get proc bringer.

  10. #10
    Osmium forumtwizzler's Avatar
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    Quote Originally Posted by Peaches View Post
    It's better than 0 isn't it?

    Spin it backwards; if you are only using 1/5 or 20% of your resist rate bike, what's it's use?

    If people work to get their crit rate up, why can't people work to get their resist rate up
    1. Helmet, Glove, Suit, 2 weapons are 5 pieces of gear, Bike is just one piece of gear.
    2. dd SI in a Nation War, RR from int from the next upgrade , 3 from a pet like I have and you are looking at 0%.

    You will never beat a person with an RR bike in say a count of 10, over 70% time at honor 20 unless you have an RR bike yourself.

    Also, with your concept you have to switch gears one as a Damage bike for PvE and RR for PVP - how dumb is that ?
    Last edited by forumtwizzler; 01-07-2013 at 09:56 PM.

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