Introduction
Rate Resist plays a big role in PvP. In Mercury at the highest level of this game, all my friends who play with me are at honor 20. A +5 charm and a glove puts the RR at 15%. On top of that some players are packed with RR bikes and that makes their characters overpowered. My own pet carries an RR of 3 with 3 amps. A RR epic crafted bike with 2 slots RR for high level characters, isn't uncommon.
My own experiences
As a force archer I hold 62% rate and I notice my critical rate stands at 1/5 lances (i.e. 20%) against a character with an RR bike! If I am not 2 lances ahead (say in a freestyle) chances of losing are extremely high.
Why RR is overpowered
a) To stop people from an unusually high rate an honor 20 level gives a 10% resistance.
b) To raise a critical rate above 50% requires a critical rate and max rate slot.
Room for Concern
1. Party members in WAR with an SI has more RR.
2. Magic classes will have RR in their int.
3. EP10 RR slot has been raised to 5% from 4.
A probable solution
Perhaps the cap for MAX RATE should be raised to 55. Each max rate slot in gears should be raised to 5/4% from 3/2. This way it gives players the option to choose how much defense / base offense / rate / rate resist instead of only one type of build *(RR) to be the single most important factor while fighting an opponent.
Since Cabal HQ can setup all different criteria, a good idea would be to test 2 honor 20 characters... one with a full RR bike and one with a full damage bike.
Unrelated side note
On a side note while PvPing opponent in freestyle using the "Z" key to re-target opponent will make PvP more consistent. This feature is already available in PK, Nation War and Guild War.
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