Introduction
Critical Rate plays a big role in PvP. In Mercury at the highest level of this game, all my friends who play with me have 7/40 helm and 7/40 weapons. Everyone has Rol2's, and just about anybody can get a 16 Rate Ring just by running eod2. MCR in glove/suit/pet/rune and aop6's or aop7's pushes the Crit Rate limit from 50 to over 60. And a Rol3 for high level characters, isn't uncommon
My own experiences
As an Honor rank 20 and Resist Rate bike owner, I hold 42% resist rate and I notice people crit on me 1/5 times (i.e. 20%) If I am not 2 lances ahead (say in a freestyle) chances of losing are extremely high.
Why Critical Rate is overpowered
a) To make Honor Rank practically useless
b) To raise a critical rate above 50% is too easy, and people like me who only have 20% Crit rate will never win
Room for Concern
1. People in BM3 already gain 10-21 Crit Rate just from being in BM3
2. Force Classes have so much Rate even without having Rate on their equipment, or having to work for it, unlike we people who work for our Resist Rate
3. EP10 Max Critical Rate Rune's max level is pushed up
A probable solution
Perhaps the cap for MAX RATE should be locked into 55. Each max rate slot in gears should be lowered to 1% from 3/2. This way it gives players the option to choose how much defense / base offense / rate / rate resist instead of only one type of build *(Critical Rate/Max Rate) to be the single most important factor while fighting an opponent.
Since Cabal HQ can setup all different criteria, a good idea would be to test 2 honor 20 characters... one with no MCR on gear and one with over 12 MCR on gear...
Unrelated side note
On a side note remove the "Z" key to re-target opponent will make N.War more consisten. This feature is already unavailable in PVP. It takes any real skill out of the game and New/Inexperienced players and Alz buyers alike who spend 3 hours practicing can be just as "skilled" as anybody who has played this game for years
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