**The content of this interview and information disclosed by the Game Developer is subject to change. **
Interview with CABAL Game Developer – Skill Renewal
Date: September – 26 - 2012
CABAL GM:
Hello, Mr. H. You look so serious today.
CABAL Game Developer:
Yes. Hi. It’s my first interview and I’m getting so nervous.
CABAL GM:
Don’t worry. It’s not like we are going to beat you or anything like that.
So what brought you all the way here?
CABAL Game Developer:
Lots of people are wondering about Skill Renewal and its after-effects and here I am with some answers for all you.
I will give you details on Buff Skills, Upgrade Skills, and by Battle Styles.
CABAL GM:
It sounds exciting. How are the skills going to be renewed for each Battle Styles?
CABAL Game Developer:
Well, this is how Skill Renewal will be changed for each Battle Style. (there are more but we picked out the big ones to share.)
- New Weapon called ‘Astral Enchant’ will be added to Astral Weapon Slot
[-]Astral Enchant has Critical Rate UP/ Critical DMG UP/ Attack UP options. (Similar with the original Blade skill options)
[-]Astral Enchant options, Critical DMG and Attack UP options increase according to the level of Weapons. (Critical Rate Up is held for 35%)
- The three enchant skill; Ice, Fire, Lightning will turn out to be buff skill with no time limitation.
[-]All three skills cannot be applied at the same time; instead, each skill would have its own optional effect to it.
[-]Depending on which skill is applied, attack skills and de-buff skills will have different options.
- Art of Curse skill is to be added. Art of Curse is a de-buff skill that reduces enemy’s resistance, and depending on which skill is applied, it will have different additional options.
- Crushing Blade skill will be changed to Passive skill. (No need to activate the skill)
- Reflect Shield (TBC) skill will be added. The concept of this skill is to return the received damage to enemies.
- Art of Healing skill will be changed to Passive skill.
- Art of Sniping will have its critical rate fixed, and is in discussion of removing its Immobility effect.
- Quick Move (TBC) skill will be added, which will increase its viability temporarily.
- Battle Mode 1, Multi Shooter, is in development to a new mode with a new concept.
- A new passive skill that increases Magic Attack will be added.
- Spirit Shield (TBC) skill will be added, which will increase its viability temporarily.
- When Intuition skill is activated, it will null out all damages (except the HP reducing debuffs) temporarily. This skill will be an immediately-applying skill that it won’t need any animation on activation.
- Many buff skills will be changed to Passive skills.
- Blade Force/Blade Aura/Soul Blade will be removed and Attack up option will be added as a Passive skill.
- Panic Cry skill will now affect in range-base.
- Blade Force/Blade Aura/Soul Blade will be removed and Attack up option will be added as a Passive skill.
CABAL GM:
Most of Buff Skills became Passive skills… that’s so convenient.
Then what about Buff skills and Upgrade skills?
CABAL Game Developer:
Yeah, not only changes on Buff skills and Upgrade skills but a so-called ‘Immediately-Applying Skills’ will be added with abnormality options.
[Abnormal Status]
- Domination / Provoke / Immobility / Silence status are to be developed.
- Above abnormalities won’t have any resistance value like Stun/Knockback/Down, and they will be added according to Battle Styles.
[Immediately-Applying Skills]
- Every Battle Style will have its own Immediately-applying skills that won’t require any animation on activation.
- These skills can be applied without breaking Combos.
Apparently, the skills can be applied immediately even during the attacks with no animation on activation.
[Buff Skills]
- All buff skills of strengthening physical, mental, weapons and armors will be removed. Therefore, there will be no Buff skill limitation. Yet, to keep the balance, some skills will have reasonable cool-time.
- Buff activation animation will be shortened to within a second.
- Planning to fix how buffs couldn’t be applied after changing weapons.
[Upgrade Skills]
- Upgrade skills were to buy corresponding skills books, but it is to be changed.
- Users can learn next level skill just by simply clicking ‘+’ on Skill window. Price stays the same.
- Upgrade Skill books are not to be dropped or sold anymore, but remaining skill books are usable as well.
[Skill Slot]
- Instead of Sword / Magic skills, it will be changed to Attack / Support. As for the Transcender Rank, 27 Attack skill slots / 20 Support skill slots can be retained. (Can be changed)
CABAL GM:
Hmm, it sure is changing. Even better!
How soon are we going to be able to see these changes?
CABAL Game Developer:
Date has not been set yet. As I have mentioned earlier, all these details are either in development or in testing. We will try to get it done as soon as possible so stay in close.
CABAL GM:
Awesome! Do you have anything else to add?
CABAL Game Developer:
Well, we have this one thing, hmm…
CABAL GM:
What is it? Say it out.
CABAL Game Developer:
We named it ‘Stack Effect’. It’s a new concept for skill system.
CABAL Game Developer:
‘Stack Effect’?
CABAL Game Developer:
Yes. Battle Styles would have its own gauge or points to stack up from the battle, and then, players can have additional effects consuming those stacked points.
Every Battle Style would have different effects such as Attack UP, Skill Amplification, or even damaging more HP by the stacked points.
We are still in discussion on how we shall combine this new concept with new/renewed skills.
CABAL GM:
So it’s just conceptual model yet, then?
CABAL Game Developer:
Well, it is. This topic has been around for a while so I guess it’s OK to reveal it in public BUT as I said, it still needs to be reviewed, discussed, and tested.
CABAL GM:
OK! Do you have anything more to add?
CABAL Game Developer:
Yes, we are working on this new ‘Mission Battle System’ and it is to be tested sometime soon internally.
You can keep your hopes up for this one.
CABAL GM:
Mission Battle System… It sure would sound terrific for PvP lovers. ^^
Thank you for sharing with us.
CABAL Game Developer:
You are more than welcome!
Stay alert for the future updates and hope to see you guys soon again.
Thank you.
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