Honestly the original FB BM2 only had one strong point...
The LOL factor!
As I always said back then... "FB's in BM2 are just aking to get killed"
BM1 had better def as well as dmg =/
Honestly the original FB BM2 only had one strong point...
The LOL factor!
As I always said back then... "FB's in BM2 are just aking to get killed"
BM1 had better def as well as dmg =/
<Templar>
Hakuteiken - FB: 17X || Heartilly - Wiz:18X
You can still dash in combo. I do it all the time. Fading is also possible, but much trickier because it requires such a good connection.
14x FB
Guild: Strangeland
Server: Venus
Give credits if you're going to steal information from my guide.
http://www.onrpg.com/boards/72063.html
Training:
Training, or grinding, in this game is quite similar to most other games, but there are some oddities and techniques that I would like to share with you all.
Suggested Training Method
I highly suggest that you use combo and combo only when only training on general mobs. Things like aura mode and your battle modes 1 & 2 should be saved for instant dungeons and when you're in tight spots.
Using combo is also the best for leveling your skills, but that is not for this section to explain.
Suggested Training Locations
Everyone has a favorite map and a favorite mob that they just can't stop whacking and slashing away at. When it comes to training, the best type of monster to kill would be monsters with an orange or red name.
These monsters give you the most EXP you can possibly get. All the different colors of mobs include:
Grey - Much weaker than you. Usually gives you no exp at all.
Pale Green - Slightly weaker than you. Usually gives you very little exp, sometimes none. (Does this exist anymore?)
Yellow - At your level. Usually give you decent exp, but not great exp.
Orange - Slightly stronger than you. Usually gives you good exp.
Red - Much st/ronger than you. Usually gives you the best exp you can possibly get.
Factors for EXP gain
1. The damage you deal. The damage you deal to a monster dictates how much exp you get from it. This is the reason why CABAL uses an exact damage system (where if the monster has 10 hp left, even your best skill will only deal 10 damage).
That means that each monster has a certain capacity of exp, but the more damage you deal the more exp you will get. This also means that you do NOT need to actually kill the monster to gain EXP, simply dealing damage to it will give you something.
2. Level gap. The larger the level gap is, the more or less exp you gain. The amount is not constant, and it's also a pretty big gap between each color. The difference between yellow color monsters and red color monsters is quite substantial.
3. Optimal mobbing. In order to gain the most possibly experience in one hit, it is best to attack 4 monsters at once. When you exceed 4, you hardly bring in any extra exp to the table.
That is why people who mob 8 monsters at once gain just about the same amount as those who only mob 4.
Keep this in mind for the future. This mostly prevents you from gaining 10% in one mob and making leveling too easy and pointless.
Last edited by Duo; 04-05-2010 at 11:40 PM.
Isn't it pretty obvious?
Chart for stat growth was also mine, except I lost the graphic for it after reformatting, so I can't prove that.
nvm, found it on my Photobucket account
http://i133.photobucket.com/albums/q...g?t=1270539986
Last edited by Duo; 04-05-2010 at 11:47 PM.
woot go dex build
well bm2 is full of pokies
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