Non force classes Warrior, Blader, Wizard

Well in this patch these 3 have under went through some great challenges. I suggest their skills should be provided with rate and critical damage fluctuation just like the Blader's before the patch to maintain a form of balance. Warriors are obviously no longer a power house, Critical Rate has become nearly obsolete with the ways of developing a higher Honor rank in a short matter of time with a small expense. It would be nice to roll into a warrior knowing the Critical Rate aspect wouldn't hurt so bad with a little bit more base rate and critical damage. The force users critical rate are already balanced being force users.

Force Shielder
What is the point of having skills in the magic aspect when the class itself is a Strength driven unit? It would be nice to have Flying shield in my combo and shield shock for that little cliche of dps in a stand up combo pvp chaining with impact stab and power slash right after almost simultaneously casting mortal bane for that high end DPS burst... And using Blade of Judgement as a Crowd Control skill. The other skills are obviously no longer valid to have... Shield Ray, Earth Divide etc skills are no longer needed... Shield Charge losing its liability of being a continuous gap closer waiting for a half a minute cool down for force kick to activate.