Source: http://forum.ogplanet.com/forum_post...TID=39126&PN=1
Source: http://newforum.ogplanet.com/forum_p...TID=15696&PN=1
I'll be updating and Improving This
*Note* - This guide will be focused on sword based Force Shielders, but will acknowledge the other builds.
This topic also serves as a Q&A topic. Just please, don't be a moron.
Feel free to disagree with whatever I say. I'll edit it in if I want to.
I don't give a damn if you don't know how to combo, don't give a damn if you want to know where and how to skill grind, and basically don't give a damn if you're a complete moron. This 'guide' covers sFS and sFS only. None of that beginner BS. If you want a guide for beginners try this.
Written by Mihe - Mercury - 15X sFS - account given away - retired.
Table of Contents
1. What is a sFS?
2. Leveling Up
3. PvE/PvP Pros/Cons
4. Skills
5. Gear
6. Stats
7. Battle Modes
8. 1v1 Class Tactics
9. Legality?
===
1. What is a sFS?
-sFS stands for Sword Force Shielder, or what Force Shielders were intended to be. Not satisfied with the sFS, many CABAL EU/KR players decided to try something new, a magic using FS that takes advantage of the high defense, ability to use armor, and our main buff, Crushing Blade. Thus, mFS, Magic Force Shielder, was born, and there are now three kinds of FS.
* sFS - Sword Force Shielder
* mFS - Magic Force Shielder
* Hybrid - Hybrid Shielder
-Obviously, sFS revolves around using sword skills for attacking (Shield Break, Shield Splinter, Shield Explosion, etc etc) while mFS uses magic skills (Cannons and Lances primarily)
-Hybrid Shielders use both magic and sword skills, although most only use one sword skill, Shield Splinter. Hybrids can pretty much be described as a mFS that pumped DEX and decides to include Shield Splinter in their combo, with Shield Break as a finisher.
-sFS pump STR to increase overall attack and defense, while mFS pump either DEX or INT to increase magic at the cost of defense/attack. Hybrid Shielders generally pump DEX to get a decent amount of the three primary stats.
*Note: Even if you are a sFS/mFS, you will have to eventually max the other rank out, for stat boosts.
2. Leveling up (Needa update this part for dungeon changes)
-1-65: Do all your quests, there should be enough to last you until 65, and at this point you're gonna need to grind after you finish your quests because of quest shortage.
-65-75: Quests, go kill Hounds in Fort Ruina, or if you can handle them, Mechzards. At this point, I suggest you start skill grinding.
-75-85: Quest again, start doing Lake in Dusk. The Orcs at the start have high HP, huge hit boxes, and great exp (I got around 250k~ at 75 with one skill) They'll probably respawn once you reach the boss of the dungeon, so die and go back to kill them for more.
-85-115: At this point you can either choose to quest to 98 and finish them all, or do Ruina Station. By now you should be at least Transcender swords, and hopefully at least Master magic. Doing Ruina Station with 3-4 people that are somewhat decent nets you a lot of *EXP per run - I leveled about 4 times on my first run duoing it with a 12x who was leeching from me as well <<
*The main reason why Ruina Station is great EXP is because of the statues at the Invader Mecha Bear, which is the boss after the Invader Excavator. Each statue spawns about 3 Invader Mechbuffalo + which have high HP and good EXP value per skill, and the statues themselves have short respawn time and there are about 20~ statues total in the room. Easy to mob up and kill, though it'll be hard to tank them all by yourself unless you're double Transcender.
-115-125: You can choose to do Ruina Station from 115-125 or you can do LS2. Lure the Harpy Warriors away from the Bloody Ogres, and there should be 2 spawns with 2 ogres each, it's decent EXP but from my experience, I'd say RS is better. Finish up your quests and choose your nation as well, there's only 20~ after 85 and they give a good amount of alz and exp. At this point, you should start skill grinding to double Transcender.
-125-145: Mutant Forest, duo or solo if you can at the Brannies and Ectoleaf spot. Great EXP, good spawn, and you get a few SoD/FT cards as well, and a chance for slotted jewelry/Forcium amp.
-145-170: Most people just do Lobatums now, they're in MF past the Lumberjacks. Huge AoE so unless you have decent defense (950+) it'll be somewhat hard to take on 3 or more at once. If you die a lot, then Brannies/Ectoleaves would be better because you shouldn't die there@140.
-140~16X: Mob some Cornus and Brachiums in the Pluma room.
-Getting to 170: Most people just go to war a lot and build up a lot for WEXP to trade in for EXP.
-An alternative leveling spot is in PF, right after the 2nd portal. Gather the mobs together, go to the next corner and do the same, then go back. (Outdated tip, try this if you want some variety)
3. PvE/PvP Pros/Cons
PvE:
Pros
*Ability to take minimal damage due to high defense
*Ability to easily solo because of high defense.
*Skills aren't monotonous.
Cons
*Stun skill only lasts 5 seconds, is a magic based skill.
*Shield Splinter is the weakest base GM/Completer skill.
*Mediocre damage - most likely the lowest.
PvP:
Pros
*Burst damage, you're able to take out 1.2k+ HP in one shot half the time.
*With high enough defense, able to take a lot less damage.
*AoD and SS makes you almost immortal, and with MB, you're able to do a lot more damage, with no cons if AoD is on.
*Somewhat important for NW, serving as a distraction and being able to camp spawn points easily, while also giving SS out.
Cons
*Skills are slow, and thus, skills have low DPS.
*Weak base hits.
*Victory for a sFS uses luck a lot more than any other class
4. Skills (Endgame)
Sword
* Force Stab 20
* Rising Shot 20
* Soaring Shot 20
* Impact Stab 20
* Force Kick 9/20 (9 PvE, 20 PvP)
* Dash 9
* Earth Divide 20 (Ranged K/D only)
* Shield Charge 20
* Fade Step 9
* Round Cut 20
* Storm Crush 20
* Shield Ray 18/20
* Shield Explosion 19/20
* Shield Break 9
* Shield Splinter 9/12/15/18
* Provocation
* Field of Provocation
Magic
*Note* - Max out all your buffs ASAP.
* Regeneration 4
* Heal 20
* Crushing Blade 20
* Shield Harden 20
* Resist Intension 20
* Mortal Bane 20
* Mighty Wish 20
* Shadow Shield 20
* Art of Defense 20
* Blade of Judgment 9/12/15
* *Fire Lance 20
* *Flame Cannon 20
* *Terra Lance 20
* *Stone Cannon 20
* *Crystal Cannon 20
* **Freezing Arrow 9
*These are for when you're rooted and need a long ranged combo. Don't get them if you don't want to, they aren't necessary.
**For luring mobs
Upgrades
* Vitality Mastery 10
* Offensive Sense 8
* Defensive Sense 8
* Impact Control 3
* Damage Absorb 3
* Sixth Sense 3
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