Originally Posted by
Enso
Pretty sure by those rules, in 1v1, wizard will never lose if their gear is anywhere close to as good as their opponent. They get 4.4k free hp every 60 seconds, and high regen gives back either 2,100 or 2,400 hp (15/2*300 don't know if it rounds down or up). Not to mention unless you're a force blader, they will move much, much faster than you could ever hope to. Oh, also when it turns into combo vs combo (which it inevitably will), they can just pop 30 extra amp and 200 penetration out of nowhere, and you have 4.4 - 6.8k extra HP to burn through. If the shield breaks -- they can just run until it's back up and try the encounter again. Your only hope is to try and kill them (through their shield) before the 10 second root on aofc is gone. But let's look at options:
- a force shielder's option for dealing damage is mortal bane, however that is stupid against a wizard unless you pair it with aod, however, if you aod, the wizard will just walk out of your range, before someone mentions their suppression, I don't think it works through the shield. And even if it does, 4 seconds is enough for what... two force shielder skills in combo? I am not confident a force shielder could reliably two-hit a comparably geared wizard through spirit shield, though I could be wrong on that one.
- force blader is kind of tricky for me, but I think their best play would be to watch a clock, dash/fade around and fire aoc/root/enervate at 1 second left on the wizard's root, then I think the force blader could secure a kill. However as a wizard against a force blader I would never aofc because of just that. You have to cast shield before you cast aofc and then you don't have it to tank a possible root.
- warrior is interesting because it's possible they have not much less hp than a wizard with shield, however a wiz is going to hit a lot harder, I think the only way a warrior is going to kill a wizard in 10 seconds through spirit shield is with bloody spirit, and against aofc, bloody spirit is going to cause effectively instant death. Probably would have to panic cry in combo, then bloody spirit and hope you can break the shield and knock down before suppression ends, then you'd have 4 - 5 seconds to kill before you're killed once they get a combo going. But against warrior wizard just has to not aofc until the warrior's already spent their suppression
- gladiator gear isn't good enough yet to matter, I don't think. Also know nothing about the class
- force archer's aos pales in comparison to aofc for pvp, without heal, force archer can't hope to kill wiz+shield before they die. And forget about running.
- blader, while doing a lot of damage, I think just can't tank long enough to deal enough damage. 4.4k add damage and 25 amp is a lot, but they only get 6 seconds of immobilizing the wizard and if they can't secure a kill in that time, it's over. I can't imagine once they break through the shield that they would have much hp left -- even with intuition heal, they get back... 600 hp or so, right? So they get about another 3/4 of a hit. But it all comes down to that 6 seconds while the wizard is silenced.
Force blader and warrior encounters could be made much easier for a wizard if they ran away, cast aofc, waited for the root to end, then engaged. That still gives them 20 seconds or so of 30 amp and 200 penetration.
Again, that only applies if the gear levels are comparable. Of course if you take someone who has 150+ amp against a wizard in osm, the wizard will lose. Likewise if the wizard literally can't kill the opponent (aka, hp pot > their damage), then they will at best get a draw.
This also discounts BM, which is allowed under that criteria. I guess I also assumed use of hp pots, which is not allowed in PvP, but would be impossible to police.
And as a side note -- this is stating the obvious, but the classes are balanced for war, not pvp/pk. 1v1 situations in war I believe no particular class has an advantage purely because of that class. The exception being *maybe* force bladers in bm1, but that is more a consequence of our current server's item situation (e.g. defense is much more prevalent than offense).
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