I would assume that min dmg starts at 85%, and doesn't go beyond 100%.
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I'd like to know how a wiz without a bike and drei get to 2.3k def
Something wrong here my scenario:
Opponent 2k4 defense, and WI with 2k5 atk, 100amp, use terra lance 85amp (ignore add atk, damage reduce and penetrate for simplify) hit for like 300 according to your calculation. (this scenario is not real)
the other: FA 1950 m.atk, 75 amp use Fire Lance to hit a wiz whose 2.3k def, and hit for 250. (this one is fact)
500 atk and 35 amp difference (100def short though) should result in way more damage output.
My scenario should hit for like 400-450.
Last edited by providen1990; 08-01-2014 at 01:46 PM.
Wrong. Even with those stats, you won't be hitting 400-450 on someone with 2.3k defense. That's just how strong defense is.
the number i got was 325. You will hit about 300-325 non crit. (300 probably after damage reduce)
500 attack and 35% amp making a 50-70 damage increase in pvp is normal. I know it may not seem much to you, but that's how it is. If you still don't think so, find a real player with those stats so you can test it and then tell me if I'm wrong.
I don't... so here is the data:
attacker: 2444 base, 62 amp, 30 add damage, 107 penetration using terra lance (85 amp, 129 add attack)
defender: 1672 defense, 263 damage reduce, 11 resist amp
expected result: (2.36*2444+129)*.26*.25-(263/4-107) = 440 + 5 = 445
actual damage: 354
First of all thank you for testing it.
Second, from this data we can conclude 2 things:
1. Penetration does not give extra damage if your penetration is higher than their damage reduce. In your case, your penetration was 107 while his damage reduce was only 65.75. We'll assume that the extra 41.25 penetration you have more than his damage reduce has no effect and just brings his damage reduce to zero.
2. 1600 defense must be mitigating more than what i predicted it would. When I did the calculation, I got about 400 damage after adding your add. damage in. That is too far off. The only way this can make sense is if 1600 is mitigating 76 or 78% instead of 74% like I predicted.
If you assume his defense is mitigating 78% which would use the decimal .22, then the number we reach is EXACTLY 354. Well, 354.32.
2444 * 2.36 + 129 = 5896.84
5896.84 * .22 * .25 = 324.32
324.32 + 30 (add. damage) = 354.32
This just means I need to go back and re-test the defense chart.
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