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Thread: Cabal's NEW Damage Formula (for real. yes, for this patch.)

  1. #21
    Quote Originally Posted by Imunique View Post
    you should try to add penetration, b/c my FA 1950 m.atk, 75 amp 190 CD use Fire Lance to hit a wiz whose 2.3k def, I deal about 850 mean while base on your formula, it's only 599 (ignoring dr) That wiz is honor 15, no resist bike or drie eog or resist stuff.
    My calculation : 1950 x 2.7 x 18% x 0.25 x2.53 = 599
    850? isn't that a crit?

    What do you hit when you don't crit? Keep it simple by only using non crits.

    I have not tested yet with magic classes so it could require a change in the formula.
    Last edited by Shimura; 07-31-2014 at 10:23 AM.

  2. #22
    Quote Originally Posted by Shimura View Post
    850? isn't that a crit?

    What do you hit when you don't crit? Keep it simple by only using non crits.

    I have not tested yet with magic classes so it could require a change in the formula.
    I'm not so sure but it's around 250 non-crit

  3. #23
    Drei Valdoroth's Avatar
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    I would assume that min dmg starts at 85%, and doesn't go beyond 100%.

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  4. #24
    Shadow Titanium
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    I'd like to know how a wiz without a bike and drei get to 2.3k def

  5. #25
    Quote Originally Posted by Valdoroth View Post
    I would assume that min dmg starts at 85%, and doesn't go beyond 100%.
    It would be nice if it did go past 100%

  6. #26
    Quote Originally Posted by Imunique View Post
    I'm not so sure but it's around 250 non-crit
    Yes, 250 non-crit is the number I get when using my formula with the stats you provided.

  7. #27
    Shadow Titanium
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    Something wrong here my scenario:
    Opponent 2k4 defense, and WI with 2k5 atk, 100amp, use terra lance 85amp (ignore add atk, damage reduce and penetrate for simplify) hit for like 300 according to your calculation. (this scenario is not real)
    the other: FA 1950 m.atk, 75 amp use Fire Lance to hit a wiz whose 2.3k def, and hit for 250. (this one is fact)

    500 atk and 35 amp difference (100def short though) should result in way more damage output.
    My scenario should hit for like 400-450.
    Last edited by providen1990; 08-01-2014 at 01:46 PM.

  8. #28
    Quote Originally Posted by providen1990 View Post
    Something wrong here my scenario:
    Opponent 2k4 defense, and WI with 2k5 atk, 100amp, use terra lance 85amp (ignore add atk, damage reduce and penetrate for simplify) hit for like 300 according to your calculation. (this scenario is not real)
    the other: FA 1950 m.atk, 75 amp use Fire Lance to hit a wiz whose 2.3k def, and hit for 250. (this one is fact)

    500 atk and 35 amp difference (100def short though) should result in way more damage output.
    My scenario should hit for like 400-450.
    Wrong. Even with those stats, you won't be hitting 400-450 on someone with 2.3k defense. That's just how strong defense is.

    the number i got was 325. You will hit about 300-325 non crit. (300 probably after damage reduce)

    500 attack and 35% amp making a 50-70 damage increase in pvp is normal. I know it may not seem much to you, but that's how it is. If you still don't think so, find a real player with those stats so you can test it and then tell me if I'm wrong.

  9. #29
    SIGMetal Enso's Avatar
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    I don't... so here is the data:

    attacker: 2444 base, 62 amp, 30 add damage, 107 penetration using terra lance (85 amp, 129 add attack)
    defender: 1672 defense, 263 damage reduce, 11 resist amp

    expected result: (2.36*2444+129)*.26*.25-(263/4-107) = 440 + 5 = 445
    actual damage: 354

  10. #30
    Quote Originally Posted by Enso View Post
    I don't... so here is the data:

    attacker: 2444 base, 62 amp, 30 add damage, 107 penetration using terra lance (85 amp, 129 add attack)
    defender: 1672 defense, 263 damage reduce, 11 resist amp

    expected result: (2.36*2444+129)*.26*.25-(263/4-107) = 440 + 5 = 445
    actual damage: 354
    First of all thank you for testing it.

    Second, from this data we can conclude 2 things:

    1. Penetration does not give extra damage if your penetration is higher than their damage reduce. In your case, your penetration was 107 while his damage reduce was only 65.75. We'll assume that the extra 41.25 penetration you have more than his damage reduce has no effect and just brings his damage reduce to zero.

    2. 1600 defense must be mitigating more than what i predicted it would. When I did the calculation, I got about 400 damage after adding your add. damage in. That is too far off. The only way this can make sense is if 1600 is mitigating 76 or 78% instead of 74% like I predicted.

    If you assume his defense is mitigating 78% which would use the decimal .22, then the number we reach is EXACTLY 354. Well, 354.32.

    2444 * 2.36 + 129 = 5896.84

    5896.84 * .22 * .25 = 324.32

    324.32 + 30 (add. damage) = 354.32

    This just means I need to go back and re-test the defense chart.

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