Yea I wish they give you a program that calculate damage. I know it is too much but it would be so nice
Yea I wish they give you a program that calculate damage. I know it is too much but it would be so nice
Would it possible for you to upload it onto a google doc so I can see more of the work/calculations done?
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I made a mistake on the Defense chart. I changed the values to the correct ones.
So instead it would look like: 7125(.17)(.25) = 302.8
However, damage reduce would take it down to about 250-260 anyways.
This number is correct. Test it for yourself. Until you can prove me wrong with real numbers, don't say I'm wrong. I'll gladly concede and change the formula if you can prove it.
Since I'm no longer going to be playing the game, I'd hate to put any more effort in than I already have... but I'll see what I can do.
Last edited by Shimura; 07-30-2014 at 11:50 AM.
Min. damage raises the minimum damage you do per skill..
Example: Let's say Impact stab hits anywhere from 1k-1250 randomly because you have low minimum damage, If you increase it, It closes the damage gap to where you're hitting 1100-1250, or 1175-1250, With enough Min. Damage you would hit 1250 consistently.
But you really don't need that much, Like 15-20% to completely close the damage gap.
You should use a WI for your calculation WI skills don't oscillate like melee class.
I don't have solid proof but the stats from WI I used was pretty OP when the stats on WA is normal and if the real damage output is 267 then people can quit WI already.
Unless changed over the years.. Both WI and FA have base of 100% min dmg and were never affected by the fluctuation that melee classes experienced.
you should try to add penetration, b/c my FA 1950 m.atk, 75 amp 190 CD use Fire Lance to hit a wiz whose 2.3k def, I deal about 850 mean while base on your formula, it's only 599 (ignoring dr) That wiz is honor 15, no resist bike or drie eog or resist stuff.
My calculation : 1950 x 2.7 x 18% x 0.25 x2.53 = 599
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