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Thread: Critical Increase Options

  1. #1

    Critical Increase Options

    Ok the ring [Critical Increase Options can apply up to 32%] <<So whats the deal with this
    The ROF/ROS +10 gives 10% Critical Damage so why is there a cap limit is 8% more SO BIG a difference the World may explode.?
    Even If people wanted so BAD to use Critical Ring+3 17x4 68% added CD would only Improve the game It's not like your going to have 100% Critical Rate anyways.
    other then people rage complaining that they don't know how to play and the rule should change I would like a real reason why there is a ring cap and not a Erring/Bracelet cap They should just trash it and brake that cap limit You can just get a slotted ring and add CD in it anyway If they really wanted to cap they should just cap total critical damage not something so pointless as the RING option only I just don't get it.

  2. #2
    Banned
    Join Date
    Jul 2014
    Posts
    127

  3. #3
    Simply put, do away with the 32 cr cap.

    Or best bet is to increase cap to 34, since a realistic set would have one of either killian/tempus or rol+3, or both of the latter.

    I concur.

    Edit: Searched for my suggestion along this line
    http://forum.cabal.com/showthread.php?35607-Due-to

    and it's way back 2 years old by next month, lol
    Last edited by Andrea; 12-05-2014 at 03:51 PM.

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