Facebook Twitter Youtube Twitch
Page 3 of 3 FirstFirst 123
Results 21 to 23 of 23

Thread: The new dungeon levels are so good

  1. #21
    Quote Originally Posted by NiteFalcon View Post
    before you guys start heaping praise at the developers for this, take a look at what EST is really doing:

    1) too lazy to make NEW dungeons -> lets make awakened versions of every existing dungeon!
    2) too lazy to finish awakened version of every dungeon -> lets make dungeon difficulty instead!

    There is something inherently wrong when developers take months to do nothing more than recycle existing content to artificially prolong a game's life. Typical EST content update: some random new item which is just another cash grab, some random new upgrading system (also a cash grab), some random recycling of content (upgrading -> extreme upgrading, dungeons -> awakened -> dungeon difficulty, how many chaos arena's have we had?, level cap raised l0l)

    What's the last actual new content we got? Nostalgia Forest I guess, which ultimately was EST's attempt to capitalize on the immense popularity of league of legends in Korea. Too bad from a mechanical standpoint an MMO just does not play properly in a MOBA format. The end result is a PVP game mode which feels clunky, imbalanced, and out of place. Not to mention after over a year of its release players still have no incentive to play it besides to have fun (no wexp, ladder, rewards of any kind), which its not fun. Afterall, why play nostalgia forest when you can just play LoL, which is both free and actively balanced and updated by developers who care.

    But don't worry guys we got some awesome stuff just around the corner. A new AT dungeon where 99% of us can't get past the floormat for 2-3 years, you know after they introduce a dozen new cash grab items and finally decide to nerf the dungeon a bit. We will of course have to wait until Excitable Unreal Odd Circles of Healing are released along with Protection of Nevareths and Holy Water of Invincibility, all cash shop only items. Im really surprised they don't just str8 up sell gear in the cash shop...oh wait LOL effectors and talismans HAHA.
    Yeah it is lazy recycling of old content, and they are artificially prolonging the game's lifespan, but what's the alternative? :P

    Between lid, rs, eod1, sod, eod2, ic1, ic2, aos1, aos2, fi, ft1, ft2, mo, and all the other dungeons that i can't remember, there are over a dozen old dungeons that are way too easy for level cap players with any half-decent gear. Yeah, they can either:

    - Give you the option of difficulty levels
    - Give one new dungeon every 2 years that's stupidly difficult
    - Totally scrap the existing dozen+ dungeons and pretend they never existed and make a dozen new ones that only level cap players can finish, since the amount of new players starting up cabal is essentially zero.

    No matter how you spin it, there isn't a GOOD thing for the developers to do in terms of adding content.
    hi im Peaches
    Quote Originally Posted by IBladE View Post
    Everyone knows a cap bringer is just a person who couldn't get proc bringer.

  2. #22
    Shadow Titanium
    Join Date
    Dec 2013
    Posts
    289
    they can create new low level dungeons in Deseart Scream and Bloody Ice
    there only Lake in Dusk in Green Despair and Volcanic Citadel in Port Lux
    Low level map should have their own dungeons

  3. #23
    Shadow Titanium
    Join Date
    Apr 2012
    Posts
    292
    We need a new dance please.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •