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Thread: dungeon drop rate

  1. #1
    Shadow Titanium
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    dungeon drop rate

    soo i heard the more people in pt the more drop per chest

    but the patch note say the higher the lv the more drop per chest

    anybody got the table/math for how many drop per chest for different lv or pt members ?


    thank you, :0

  2. #2
    Titanium
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    The number of drops per chest depends on the difficulty and nothing else, if I recall correctly.

  3. #3
    Shadow Titanium
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    ye but i found it strange that even at lv 0 some box drop 2x items o.o

  4. #4
    Shadow Titanium
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    i guess difficulty just increase the likelihood of more drop maybe ?

  5. #5
    Shadow Titanium Delayed's Avatar
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    There's more chance to get 2 drops if:

    You're low level running (solo) hard content at Level 0

    Being in party, running easy or hard content at Level 0 and above

    You're high level running (solo) easy content lv 1~2 difficulty and above

    I think that's kind of it.

    And the bigger the party, or higher the difficulty, some important chests can drop 1~4 drops.
    Last edited by Delayed; 04-26-2015 at 03:04 PM.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

  6. #6
    damn I love when ppl post incorrect information
    RIP El Shaddoll Construct =(

  7. #7
    Shadow Titanium
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    Quote Originally Posted by Delayed View Post
    There's more chance to get 2 drops if:

    You're low level running (solo) hard content at Level 0

    Being in party, running easy or hard content at Level 0 and above

    You're high level running (solo) easy content lv 1~2 difficulty and above

    I think that's kind of it.

    And the bigger the party, or higher the difficulty, some important chests can drop 1~4 drops.
    that's mean everyone and everytime

  8. #8
    Shadow Titanium Delayed's Avatar
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    I don't have much experience with last update in dungeon.

    Only thing I strongly recommend is to run dungeons in party.

    More people = more chance to 1~3 drops for chests.

    I think on Wormy's blog there's more info.
    Maybe on cabal.com update review but it's too long and I didn't read.
    ___

    @Original Poster, itashi,
    I believe that dungeon level involves the quality of the drops (2slots blues no epics, purples and greens more often) less white blanks.
    and party size plays on quantity.
    a mix of both will apply those 2 bonuses but to what extent I don't know.
    Last edited by Delayed; 04-26-2015 at 10:47 PM.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

  9. #9
    I don't know why I trusted NA to read.

    3. Add the chance-to-drop-additional

    By processing dungeons, certain named-monsters and compensation chests/boxes have chance to grant additional items
    Chance-to-drop-additional increase the drop amount up to four items
    Basic: 1
    Chance-to-drop-additional: 0 ~ 3
    Total: 1 + 0 ~ 1 + 3 => 1 ~ 4
    Different factors affect on the chance-to-drop-additional
    Number of players in party
    7 people: +100%
    Dungeon Difficulty after boosted
    Dungeon Difficulty 10: +100%
    Targets:
    Dungeon chests/boxes and named-monsters
    When the “chance-to-drop-additional” caused an additional item to drop, the chance will be reset to 0

    HOWEVER... this isn't in NA patch notes...so unless it's coming in with abandoned city or if it's coming with transcendence part 2 or if they're combining it or whatever, BUT, since it's not in patch notes it's safe to assume it's not in this patch

    ***disclaimer: I'm not saying it's not in here 100%, I'm just not sure if it's really in here.

    NA notes for the lazy:
    Entry
    Can select difficulty through dungeon entry UI
    Total of 11 difficulties from 0-10
    Use 'Gemstone of Transcendence' item during entry
    Gemstone of Transcendence
    Sold by merchants in each town (100,000 Alz)
    Consumed in grades depending on the selected difficulty during entry

    Party Entry
    When entering a dungeon as a party, the first character to enter can select the difficulty
    Party members entering later enter at the same difficulty as that of the first member to enter
    Boost levels cannot be selected in the dungeon entry UI
    Party members entering later use the same number of Gemstones of Transcendence as the first member to enter
    Difficulty Boost

    The following rewards change when dungeon difficulty is boosted
    EXP
    Additional box drops depending on the boost level
    Current dungeon boost level can be checked via the upper right portion of the UI during dungeon entry
    DP / Turn rewards / Achievements, etc. are static regardless of dungeon difficulty
    Quest dungeons, mission battles, etc. can not be boosted
    Last edited by doomer123; 04-27-2015 at 02:58 PM.
    RIP El Shaddoll Construct =(

  10. #10
    Shadow Titanium Delayed's Avatar
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    Quote Originally Posted by doomer123 View Post
    what he wrote
    Great post.

    It's not something we can find a stable and unique formula.

    Every bosses and chests have different thresholds or drop settings.

    Even the lousiest Relics Chests can drop 2 items at times.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

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