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Thread: Let's Talk GL (War, Builds, Stats)

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    Shadow Titanium Delayed's Avatar
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    Cool Let's Talk GL (War, Builds, Stats)

    We need to talk. So let's talk.
    Speak about your flaws about your build, what to improve, what you could've done better, what you're proud of.
    By pointing out everyone's strong abilities or missing perks, we'll manage to know what's best for this class.

    The thing that is needed to survive in t5
    I maybe have 1900+ def, but that 2% rr of mine. When facing lv 190+ enemies with 60% rate let me tell you that my defense is obsolete garbage.
    If I had to do it again, I wouldve weared my SIG 5 amp longer, and take the time to save up Craftsman Forcy Gloves. Instead, I bought cheap 1 slot 7amp Archis 100-180m a piece. Capella suffers from having WIs. There's a few of them but they are exclusively in full parties with their respective guild. 10mWasted, WingsOfDestiny, Spartans, 4G, etc. We'll rarely find some loner WIs.

    A small accomplishment that isn't good as much anymore(please don't judge)
    Around the late level 150s, I got the idea of being Mana Freeze proof. It's to enjoy war even more, being able to evade, or spam a few ranged skills out of combo. Until now, I still use the Mana Mastery Passive Skill MP+114 and I slotted my Archi plate MP +50 and Boots MP+ 50 for a total of 1600 MP pre Force Increase. It was nice for t4 really.
    I'm considering, for dungeon purposes to get the +49 Defense and get rid of Mana Mastery soon. I'll still be stuck with MP slotted Archi but oh well.
    A good leech life profile can make up for 100 HP, in normal dungs of course.

    Playing with Redo Chaks+7-11
    Having 278 max DEX allows us to gain 56 more pts in STR for an extra Atk of ~50 rather than having 334 DEX to wear Forcy +7 and above.
    Maybe it has the same Atk values as high +ed Forcy or +6-7 Archi but when doing high level dungs like FT2/MO you start to see the lack
    of Attack Rate. For t2, t3 it's viable. t4 is alright, but for good PvP in BMs Forcy/Archi is preferred. Guardians farming won't affect much.
    Being now lv 170+ I'm thinking of a way to get some higher grade weapons. Kanaph in ECA is an example where Attack Rate is important.
    Other than that, 278 DEX allowed me to obtain a decent Attack Base for a while.

    War
    GL, most of us said that it's a all around class.
    GL has not much stuns included in skills or incredible defensive shorts. Fadeaway Down +70% can put some ppl down when they are in BM but it isn't a game changer.
    This class is still a good decoy in PvP, to distract FBs.
    I'd say GLs specialty is to help in Guardian Medium/Larges push.
    With the Accuracy buff, if the opposite faction comes in to block, at least you guys will miss less on OP FAs ;P

    I like to use:
    1 VampEarr +7-8 and
    1 Force Regeneration Earr +7 for some good Auto Heal.

    Now in the gear slots: I wouldn't recommend HP auto heal (gloves,boots,armor) anyhow, it could be interesting for t3 with BM3 fatal stage 3.
    Auto heal + high def can make you last longer in fight. Build it with DEX 305(SIG +7) or DEX 334(Forcy+7), wear some nice Resist stuff, EOG, Bike and you made yourself a non friendly GL for sure. That would be something to try out.

    Build

    My build so far is not too bad.
    5.4k HP
    57/57 rate
    137 cd
    1945 Atk
    1965 Def
    49 Amp
    4k Atk Rate
    3.3k Def Rate

    Bloody Rusk (lv 8) don't judge, I keep it long at least
    3 main skills used all the time in rotation,
    Eternal Slash, Illusion Blade, Crimson Blade
    ^ No Pen, No Down, just decent AoEs that aren't too long.

    I strongly recommend to work on rate as soon as possible. It'll help for EXP grinds, and dungeons.

    _____

    Please share any advices or explain us some good build ideas or flaws you found over time. Mistakes or regrets.
    Last edited by Delayed; 06-10-2015 at 03:35 PM.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

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