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Thread: mFB / hybrid FB 2017 topic - a question of alz or smart build ?

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  1. #1
    Shadow Titanium Delayed's Avatar
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    mFB / hybrid FB 2017 topic - a question of alz or smart build ?

    EDIT: June 2nd 2017: Sorry guys I quit. I want to get back at playing music as a hobby. Take care all. My account will be in someone's hand, to scavenge and sell what hasn't been poofed ;P
    Baiz.


    This simple guide is to help you build an hybrid Force Blader.

    The hybrid functionality.
    Depending on the player's strength, some mini bosses or bosses in the game doesn't require a Battle Mode (1 SP bar). This is why an FB will usually debuff and then combo the mob. We will use a Sword skills combo rotation. The question is: "I really have to wait until the end of my combo to debuff?" By swapping a little amount of gear, it is possible to go in a Magic casting stance where Magic Cannons and some Lances will out-dps a Sword skills combo. Why ? 1. constant debuff 2. rate of attack 3. Critical Damage based class

    The perks.
    1. Better survival. Being ranged and having a consistent debuffing rotation on mob will allow you not only to hit harder.
    With ->
    Lower Defense (-46 Def),
    Enervation (Lv -12, Dmg Reduce -200),
    Blind (Atk Rate -500, Acc. -250)
    and Hard Luck (RCR -10%, RCD-20%)
    -> You will gain an extra survival ability by Absorbing HP with Leech Life gear. Attacking faster and harder will help you obtain your Limit Per Hit on almost every magic skills excepting Yellow Non-Crit hits (depends on M.Atk base and the mob's strength.)

    2. Ability to combo debuff.
    On youtube, you can easily become familiar on how to combo debuff. Just look it up.. Get Leatrix Latency fix 1st. HOW TO: Call a short range skill like Force Slash and quickly right after that (during the animation where your toon is walking) activate the debuff. Right after activating the debuff, the colored line in the combo bar will go crazy. You'll have to use the combo skill in time (between the 2 white bars) in order to continue your combo.

    3. Save SP in an efficient way. You'll enjoy AOS1/IC1 easy breezy solos by killing some bosses in Magic combo. You will be able to take down bigger baddies in combo if you're in a party. Your allies will appreciate the consistent debuffs.

    The sacrifice.
    PvP will be hard at 1st, but will eventually become fun with some practice. Yes, you will do your 1v1s in Magic stance. Against an FS with a huge amount of Defense or someone in full +15 you will have to go with Sword skills though. You won't get the kill too but hey, who cares.

    In the build I will suggest, there's a little loss of Defense (-64) and Atk Rate -300 (not using 2x BoF+7) The good news are that you don't need Atk Rate when you combo because mobs can't BLOCK ;D

    _____________________________________


    STATS CLICK HERE

    NOTE: any distribution is good, considering Redo/SIG weapons have more CD to compensate for low M.Atk base. If your Redo/SIG weapons are +15 and Extreme 1 or 2, you can consider them as the Forcy/Archri Weapons category.
    If your Forcy/Archri weapons are +9 and below like me, 1st try the Redo/SIG Weapons category. Make the move up only when you feel ready.

    _____________________________________


    *** It all starts with a Passive Skill decision ***

    Instead of getting small Defensive skill we get Force Control Magic Attack +64
    An instead of getting Mana Points we get high Magic Attack skill.
    All the rest is the usual stuff that makes sense.

    *** THE GEAR ***

    0. Get 1 Outrageous SIG/Forcy/Archri pair of Boots or Suit that has 7% Magic skill amp in slot (200-500m)

    1. I recommend Orb + Katana here. -> More M.Atk and More Atk Rate.

    2. Genderless Bracelets -> Prideus Bracelets or Siena Bracelets. TIP: Try to mix and match between CD, Base, and Amp stats. Reason to go genderqueer bracelets is to prevent swapping between Sword and Magic bracelets. We want to avoid that micro management at all cost. (MCR +2 btw)

    3. Amulet of Pain +3 / Amulet of Pain +6 or 7 (Make that crit happen, MCR is love, MCR is life)

    4. Have all the time one Ring Of Sage +10 on you if you can afford it.
    M.Atk +19 / Atk Rate +90 / Defense +31 / CD +10%
    It's a must. I don't care about the 5 CD loss. We don't want to micro manage Rings either.
    We compensate for the Passive Skill decision and Bracelets. Therefore, we take back some Defense and Atk Rate.

    *** THE GEAR ... SWAPPING XD ***

    Mandatory for Hybrid FB: Epaulet of Sage +8 and above
    Mandatory for Hybrid FB: Minesta's Belt Of Sage +7 and above (Optional if you have Minesta's Belt Of Fighter +11 and above.)
    Optional but strongly recommended: Costume with M.Atk +60 OR mixed with CD/Rate/Pen/M.Amp

    Important: To go into Magic stance, you'll simply have to swap your equipment with these.

    *** THE RUNES ***
    Get the usual.
    This time around, make some place for Magic Attack Rune.
    Don't level it too quick, just keep it level 2 to 5 for now as if it was a Pet Magic Attack perk or Title Perk
    Whenever you're 190+ you can start leveling it for real.
    Get Magic Skill Amp Rune.
    No rush here, you'll focus on Sword Skill Amp 1st to help out on your ECA grinds in BM3.
    This rune can wait for when you're 191+
    *NOTE* I would strongly recommend you get 2% HP Absorb in gloves. No need for a Rune here.

    *** THE PET ***
    Generic Pet will do, anything is good.
    CD preferably, Base Attack, Atk / Def rate, Critical Rate, HP Absorb, HP Limit, etc.

    *** THE COSTUME ***
    Have 2 different costumes, one with Sword Attack and another with Magic Attack in slots.
    It's what I do. Base attack is your best friend. OR Use a costume that increases stats all around so you won't need to swap.
    Costume Epic Converter should be Base Attack > Evasion > Defense.


    Bosses where Magic stance won't work at all:
    Any bosses that debuffs your Attack / M.Attack tremendously. example: Kanaph of Eternity (ECA)
    1st Ratzel in IC2 Radiant Hall (1st boss) - will get glued to you
    Captain Turgust in Forbidden Island - will get glued / high def
    Distichious Mongrel in Forgotten Ruin - will get glued
    will keep list updated...
    Last edited by Delayed; 06-02-2017 at 03:48 PM.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

  2. #2
    You dont ned to be experienced fb to know that hybrid mfb is the best build for fb in the game. Current 'endgame' fb in the game are so overrated and would get rekt by hybrid mfb kek

  3. #3
    Shadow Titanium Delayed's Avatar
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    EDITED THE ORIGINAL POST.
    Nothing to see here.
    I write in Caps because I'm Capella.
    Deal with it.
    Last edited by Delayed; 04-01-2017 at 06:02 PM.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

  4. #4
    Titanium
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    I would like to see this done. I hopped between mFS (tried to resurrect it earlier last year) and HFB back in ogp. two of my favorite classes, by far. if you're building HFB best bet is sticking to war/pvp scenarios, This class would be amazing for Forest of Nostalgia as well. Unless you're going dungeons just to debuff lol. I remember struggling with mFB as a solo char in dungeons. And since amp drops are so common now you could snag what some would consider a fail blade/gear for super cheap. Saw a 8 m. amp 16 damage arch blade a while ago that would be PERFECT for this class. same goes for all FB arch gear that drops with 7% craft, 7 m. amp in slot.

    Glad to see people are considering bringing this back.

    - Trash

  5. #5
    Shadow Titanium Delayed's Avatar
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    Quote Originally Posted by Revz View Post
    I would like to see this done. I hopped between mFS (tried to resurrect it earlier last year) and HFB back in ogp. two of my favorite classes, by far. if you're building HFB best bet is sticking to war/pvp scenarios, This class would be amazing for Forest of Nostalgia as well. Unless you're going dungeons just to debuff lol. I remember struggling with mFB as a solo char in dungeons. And since amp drops are so common now you could snag what some would consider a fail blade/gear for super cheap. Saw a 8 m. amp 16 damage arch blade a while ago that would be PERFECT for this class. same goes for all FB arch gear that drops with 7% craft, 7 m. amp in slot.

    Glad to see people are considering bringing this back.

    - Trash
    Indeed,

    Dung wise, it can be a lot of fun too.
    IC1 solo in the lv 150+ bracket: There's nothing more satisfying right off the bat to spam a Magic combo on Crusek Faello at the start and see him getting pushed back lol.
    Whole dungeon is easy breezy with combo. No knock back from Tartaminos, steady leech life and no MISS for Maga Eyagre, both Kanaph at end will require Aura Magic Combo and a few pullbacks for SP dancing. I'd recommend going in with 4 SP bars + even if it's combo intensive.

    AOS1 solo in the level 160+ bracket Combo fight against Glutto, even if low geared it gets interesting since you can combo dash outside the zone after you get prompted the "WARNING" message. Angelo's fight gets very interesting: faster leech life, no MISS and maybe the ability to have a Range -8-9 magic combo, with Darkness debuff, he won't be able to attack back (must try it) Agressive fight against Lazine, hitting yellows in combo bar, some payback should feel good. I'd recommend goingin with 4 SP bars + here too.

    EOD and EOD2: the party poopers
    Yeah, not as fun as before, EOD gives S.Tit/OSM to craft and EOD2 gives light green or pink OSM crap drops lol. Skip these ones as an hFB.
    Too much places where you can get surrounded then reaped. We still have more Def than WI tho.

    For the dedicated ones, AOS2 solo in the level 180+ bracket
    AOS2 is pretty much 1v1 scenarios, no point on being ranged for most bosses tho. Siegfried both evos, okay, but then "T.Devillatre" or something like that, I don't see myself standing in blue gates lol. Auto-atk second evo because there's no knock back or crits I'd say. Smern. Tricky's both evo gets interesting in combo, a bit of SP save here but can be long and tedious. For Siena, an aggressive range 7-8 combo with Lances can make you gain leech life from blue gate and boss with the Piercing effect, so it's interesting. Once you're done with one blue gate you swap to the other. Walk around to bring Makus near boss, and combo that kill good.
    Last edited by Delayed; 04-01-2017 at 08:29 PM.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

  6. #6
    Drei Valdoroth's Avatar
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    While I haven't played in a long time, I think your loss of the BM boosts for sword are the biggest downers for you, regardless of how well built magic is. As long as you're in a party, or rotating your BM's well, you more or less never run out of SP and can almost always be in BM. It's something that has never changed since I first ever played.

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  7. #7
    Shadow Titanium Delayed's Avatar
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    Quote Originally Posted by Valdoroth View Post
    While I haven't played in a long time, I think your loss of the BM boosts for sword are the biggest downers for you, regardless of how well built magic is. As long as you're in a party, or rotating your BM's well, you more or less never run out of SP and can almost always be in BM. It's something that has never changed since I first ever played.
    Interesting idea here, to forget about extending and vary the playstyle between all 4 BMs, Aura, BM1, BM2, BM3.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

  8. #8
    Shadow Titanium Delayed's Avatar
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    I've noticed, in PvE 1v1 situations, using Lances and Cannons properly with good rotations can do some really great bursts of dmg.

    A simple and reliable burst rotation is:
    For regular mob:
    Combo debuff Hard Luck -> SoD -> magic skills

    For a boss (with high latency(ms)):
    1. Combo debuff Root + Hard Luck -> magic skill -> combo debuff Lower Defense -> magic skill -> combo debuff Enervation -> magic skills until you break
    2. Start combo -> combo debuff Art of Curse -> SoD -> magic skills until you break (activate EE at very end of SoD)

    For a boss (with good latency(ms)):
    1. Combo debuff Root + Hard Luck + Lower Defense + Enervation -> magic skills until you break
    2. Start combo -> combo debuff Art of Curse -> SoD -> magic skills (activate EE at very end of SoD) until you break
    Last edited by Delayed; 04-01-2017 at 03:46 PM. Reason: Cleaned some stuff
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

  9. #9
    Shadow Titanium Delayed's Avatar
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    So far, that part hasn't been an issue ( ͡° ͜ʖ ͡°)
    It's time to stop
    Last edited by Delayed; 01-30-2017 at 08:42 PM.
    Went by the name of JackieMoon, PotsAndToes and LazarusProject.

    Farewell,

  10. #10
    Forcium CandiCoatted's Avatar
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    Oh someone is trying to revamp Johnny's work? Interestesting


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