whats the advantages of having a magic fb?
i never thought they were really good.
whats the advantages of having a magic fb?
i never thought they were really good.
mfb is fail hfb is workable. here is why :
1. stronger un killable bm1 if you have the right gears in nw.
2. range
3. root and kill
there are quite a few hFB in EU servers.
here are some videos : INCREASE THE RESOLUTIONS OF THE VIDEOS PLEASE.
increase the resolution.
The idea is to use 3 cannons or 4 lance - adjust according to your amp settings - a high level assassinate and a high level internal impact (level 18 ? ) .
The ass. and infernal can be used for aoe while the filler cannon / lance are excellent fillers.
> ditch wind aura
> up grade skill take 2 s atk 2 m atk hp and 1 def
WHEN YOU ARE IN BM1 - make sure you have gears so you can switch to minimum 21% + samp. 2 slotted bof3 and a basic battle osm suit should do it.
and you need 2 crit dmg type weps.
I am thinking of ditching my sFS go back to hFB i really enjoyed it a lot more. It's a fun class to play and I am currently holding BRINGER as FS for Venus
Last edited by forumtwizzler; 06-12-2010 at 10:22 AM.
sFS ftw
hybrid fb is pro. my fb is hybrid and its a great pker. you just root, darkness, hl, and then use a crap load of lances + lvl 20 assassiante/infernal as epic finisher. it kills anybody
I can think of about 6 other classes that don't need full debuffs to win a pvp/pk.
well FA prolly has the highest chance against that. any other class will more than likely die. root darkness hardluck +cannon/lance is unstopable which makes mFB >
Bl = Instant Immunity, no root= you lose
Wa = Instant immunity +other shorts
Fs =AoD
Fa = heal
fb= whoever uses darkness first wins?
Wi = only class you have a remote chance of beating, assuming you don't die before debuffing them
just a small reason why mfb is terrible even for pk
Last edited by otice1; 06-14-2010 at 11:07 AM.
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