I've been playing Cabal Online NA for 2years + now. I have a good amount of knowledge for my class. I had quit for about 2months and came back to Cabal with nothing. Luckily my brother atmg22
had quit upon my return. (Now he is also back as an mFS. Say hello if you see him. He hasn't played for over a year)
With permission I sold all of his gear. After selling, I was able to accumulate an amount of roughly 2bil. At that point I then realized , that before I had quit, my gear was totaled to almost 4bil. I already knew I could not obtain the gears I once had.
So I came up with the idea of becoming an mFB. I had told people of my transition , but people thought of it as a non playable class. Not even a non playable class, but a class that had many flaws.
So I am making this post, to show people who are interested in becoming mFB, that there is a way to make this class playable (Successful, strong enough to compete with others) This post will be based off the Hybrid FB Forumtwizzler.
This Guide is not for levels below 170.
Any levels lower, will have different skill points and stats.
Gears:
4x Critical Rings +2
BOS+6's
AOB+9
EOS+7
2x Force Regeneration Earrings +6 / 2x Vampiric Earrings +4
+7 OSM battehelm 36% CD
+7 Forcium Katana 7% M. Amp ( A Special Thanks to one of my idols Kobioshi the King of War)
+7 Forcium Orb 7% M. Amp (A special thanks to Seleena)
+7 Forcium BattleBoots 7% M. Amp (A special Thanks to xAdamx! and Jeazyyy!)
+7 Forcium BattleGloves 7% M. Amp
+7 Forcium BattleSuit 14% M. Amp (A Special Thanks to ChaosOmega)
Pet: Level 10 Broly (2% Critical Damage, 2% Resist Critical Rate, 1% Critical Rate, Add Damage+5, 1% resist Knockdown, 2+Skill exp, Magic Attack +10 , HP Steal +5)
Gears that I still would LIKE!:
EOS+8/40/7 battlehelm
An important factor to my build is reaching the level 170. Without 170 my build will not be complete. So for those of you who are thinking of becoming an mFB, I highly recommend you reach at least 160+. Until I can reach 170 my build will not be complete. (Updated now 170)
Build info:
Str 309
INT 683
Dex 272 (do not go any higher)
133% Critical Damage
62% M amp
923 M attack
971 Defense
PVP
100% successful, my damage is high enough for my level.
Weakest Against Class: WA, sFS, (mFB unknown)
Strongest Against Class: WI, sFB, BL, FA, mFS (mFB unknown)
Skill Level: 18 18 18 18 20
Combo: Terrra Lance, Fire Lance, Aqua Lance, Freezing Lance, Lightning Cannon.
Note!!: While in pvp, if the 4 first lances do not get to at least 3/4's of opponents life, cycle from Terra Lance again, until you reach 3/4's life. ONCE!! you have reached 3/4's life, cast Lightning cannon as the finisher. Lightning cannon can easily take off nearly 1/2 hp of your opponent (Depending on his defense). So if you were to cast Lightning Cannon at 1/2 HP of the opponent, even though you crit, its not enough to finish him/her off. Lightning Cannon is way too slow. So if you don't kill him or her with Lightning cannon. You've lost the battle.
PVP damage tested
Lances: Crit 850+ (Never below 850) (Damage test will done. TAB against 1k + defense opponent)
Lightning Cannon (Finishing Move): Crit 1000+ (Depending on Defense of opponent)
Nation War Damage tested: (Have not been to NW since EST transfer, Damage Unknown)
With Aura No Legacy Weapon: (The following calculations is outdated, will be updated soon)
Damage on Procyon Players:
Lances: 1.1k on Procs
Cannon: 1.7k on Procs
Damage on Guardians:
Lances: 4.5k
Cannon: 5.2k
With Aura and Legacy Weapon:
Damage on Procyon Players:
Lances: 1.8k on Procs
Cannon: 2.7k on Procs
Damage on Guardians:
Lances: 4.8k
Cannon: 5.7k
(Notice I did not mention non crits. Not worth mentioning since, if you don't crit, you won't win.)
If both players are pvping.........if you both don't crit at all.........the person with most amp and attack
will be the victor ( even though the probability of both the players not criting.....is slim) For this particular class.....Critical Damage is the way to go.
PVE
I only use Aura and when in aura I have all CR+2's
Dungeons able to solo: Ft B1f and lower.......
Damage on Mobs:
Lances: Crits 3.8k
Cannon: Crits 4.5k
With aura:
Lances: Crits 4.3k
Cannon: Crits 5.1k
PVE Combo
Skill Level: 20 9 9 9
Combo: Lightning Cannon, Stone Cannon, Fire Cannon, Aqua Cannon (Repeat)
(The only flaw for this class is PVE. If you thinking of partying up for some FT B2F........You will not be one of the starting players. Unless your the only player left on the world...no one will choose you if you are an mFB, same applies to mFS.)
How to Can I use Lances at lvl 18 and still have enough skill points to have Cannons?
Since we are magic users, we do NOT need our enchants at lvl 20. WE DON'T NEED ATTACK.
The only thing that will happen from de-leveling our enchants is the Duration of the buff and the decrease of attack. Bring all enchants to level 16. After that, level the 3 cannons to 9.
Buff/Debuff Levels:
Buffs: - Regeneration Lvl 4.
- Ice Blade Lvl 16.
- Fire Blade Lvl 16.
- Lightning Blade Lvl 16.
- Aqua Vitality Lvl 20.
- Earth Guard Lvl 20.
- Wind Movement Lvl 13.
- Resist Intension Lvl 2.
Debuffs:
- Enervation Lvl 20.
- Lower Defense Lvl 18.
- Execration Lvl 18. (You should be able to kill someone in less then 19s..LOL)
- Hard Luck Lvl 20.
- Darkness Lvl 13.
- Mana Freeze Lvl 20. (This buff nowadays is almost useless)
- Field of Execration Lvl 14.
- Field of Enervation Lvl 20.
Well thats all I have for now...........Its really late...I'm gonna take a nap. I hope to hear some feedback whether its negative or optimistic. But please don't stray away from topic.....just let me know what you think. Thank You all.
-toca4eva1
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