Why aren't they like normal dungeons?
What's so special about them
Why aren't they like normal dungeons?
What's so special about them
They're usually quite linear and they have different difficulties that you can choose from (Easy, Medium, Hard).
No respawning after you die. Not sure if Odd Circlets apply to this~
VenusCrescenceForce Blader
dx dungeons have a better chance of dropping crafted stuff than normal dungeons, but all drops besides cores and such will be either character bind or character bound once its equipped
Confident: 17x FA
"Put a d*** in their mouth, so i guess it's f*** what they say"
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