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Thread: Seal of Damnation? not that great!

  1. #21
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    Quote Originally Posted by Berserk_Fury View Post
    Dude if you want to be such a pain in the ass about it go test it yourself. The effect and timer activate at the start of the skill, end of story.
    I would test it myself but I am not from NA

    Oh well, I'll wait for a friend to test it out...

  2. #22
    Osmium iNub's Avatar
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    Now this is a different case, but I still think it all works the same. You have 54% / 54% CRI (based on what you said) and when you debuff someone with seal of damnation their resist CRI goes down 8% is that what's going on? I think their resist CDI goes down a percentage too, but irrelevant for this. This is how (I believe) it should work:

    You have 54/54 CRI and opponent has we'll say 10% resist rate (because he's GG and pvp's in panda eppy, K?). When you debuff him/her with seal of damnation, they have 2% resist rate. So now instead of only 44% of your CRI getting through, now 52% will get through.

    However, if your opponent has 0% resist CRI because either they have no Mwar titles or any resist CRI upgrades in a pet and you use seal of damnation, you're CRI isn't going to go to 62/54 that's impossible. Hence "Max CRI%" as in the most you can have. If the opponent has no resist CRI and your CRI is ( = / X% ) then nothing is going to happen. I believe if you had for example 8% less CRI than you do now this would happen:

    Ex1: You have 46% / 54% CRI and your opponent has 0% resist CRI meaning you will hit him/her with your 46% CRI. When you use seal of damnation (and theoretically) the opponent's resist CRI drops to -8% then that means you will now have 54% CRI against this person. Again, I'm not sure if resists even dip into the negative numbers so let's do one more for fun:

    Ex2: You have 50% / 54% CRI and your opponent has 4% resist CRI meaning you will hit him/her with 46% CRI. When you use seal of damnation their resist rate will drop from 4% to 0% so you will now have your 50% CRI against this person. If (again, theoretically) the numbers for resists dipped into the negatives, the opponent will lose their 4% resist CRI + 4% more leaving them with -4% resist CRI. In this case you would add 8% to your prior 46% (even though you started with 50%, you only had 46% because of their resist) and you would have 54% / 54% CRI against the opponent as long as the debuff lasts.

    Ex3: A different case, but same idea. You have 56% / 54% CRI. (This means it will read as 54% / 54% I'd also like to state that if this doesn't make sense to anybody go ahead and put on an AoP+3 or any other Max CRI% gear and it will read 56% / 56+). So you have 56% CRI and opponent has 8% resist CRI. So now 2% of that is void and you subtract 6% from 54 = 48% CRI against opponent. Now you debuff them dropping them to 0% resist CRI. Technically, you would add 8% to 48% and get 56% but because your Max CRI% is at 54% it will read as 54% / 54% One more short one:

    Ex4: You have 56% / 54% CRI and your opponent has 3% resist CRI. 2% of this is cancelled and you subtract 1% from your 54% giving you 53% CRI against this person. Now you use seal of damnation and their resist CRI drops to -5% (theoretically). 3 - 8 = -5. But even though you dropped their resist CRI by 8% you only add 1% to your CRI% against this person (instead of 53 + 8 = 61%) because your Max CRI% is 54%

    How it works: ( xx% < - - first number / second number - - > xx% ) The number on the left is your CRI and the number on the right is your Max CRI. The number on the left can NEVER exceed the number on the right. Even if you have 70% CRI in your gear (somehow?) it will still read like this: 50% / 50% < - - Because 50% is the base Max CRI.

    You can equip gear (or even a pet) with Max CRI and increase the number on the right. If you have 70% CRI and 54% Max CRI it will read like this: 54% / 54%

    If any of this doesn't seem right please don't flame. I used theories and asked questions about things I'm not sure of (like negative resist rates) so just feel free to correct it if you know for sure how this works. I also heard there was a 55% Max CRI% cap. This obviously isn't the case if you have xx / 56% I have no idea where they picked that number from, but if there was a Max CRI% cap i always thought it was around 70% - 75% but who even has that much? xP
    Last edited by iNub; 09-04-2010 at 08:53 AM.

  3. #23
    Quote Originally Posted by iNub View Post
    Now this is a different case, but I still think it all works the same. You have 54% / 54% CRI (based on what you said) and when you debuff someone with seal of damnation their resist CRI goes down 8% is that what's going on? I think their resist CDI goes down a percentage too, but irrelevant for this. This is how (I believe) it should work:

    You have 54/54 CRI and opponent has we'll say 10% resist rate (because he's GG and pvp's in panda eppy, K?). When you debuff him/her with seal of damnation, they have 2% resist rate. So now instead of only 44% of your CRI getting through, now 52% will get through.

    However, if your opponent has 0% resist CRI because either they have no Mwar titles or any resist CRI upgrades in a pet and you use seal of damnation, you're CRI isn't going to go to 62/54 that's impossible. Hence "Max CRI%" as in the most you can have. If the opponent has no resist CRI and your CRI is ( = / X% ) then nothing is going to happen. I believe if you had for example 8% less CRI than you do now this would happen:

    tl;dr
    Only read that much, lowering someones crit resist is not affected by max crit rate.



  4. #24
    Osmium iNub's Avatar
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    Nobody said it was, Beserk or do you just feel like trolling? From what you said, (assuming the opponent has 0% resist CRI to begin with) then he would be -8% after the debuff. Not saying it isn't possible, what I said was I'm not sure if it does it or not. So I'm going to go do a test, should be easy enough to find somebody in ch 8 to get debuffed by.

    Test is complete. Results:

    Resists go into the negative numbers. An opponent with 0% resist CRI has a 0% chance to resist your xx% CRI. After debuff the opponent will have a -8% chance to resist your xx% CRI. So I'm not sure if 100% of a peron's negative resist is added to an attackers CRI. Ex: -1% opponent's resist CRI = +1% Attacker's CRI or if it just gives them a slightly less chance to resist your xx% CRI. Example: Each -2% opponent's CRI = +1% Attacker's CRI. I haven't seen a chart for this so all we can do is work with the numbers we have for now and assume that opponent's -% resist CRI is a 1:1 ratio with attacker's CRI. Using this formula, it would imply that a player has an X% greater chance to land a critical stike when an opponent is debuffed, even if the player is at max CRI: (54%/54%)

    So if you have 62% CRI (after debuff) and can't crit on someobody, that's just bad luck. =/
    Does anyone have any real figures? Perhaps links or screenshots. Please just don't come in here shouting how wrong I am without proof of what you're saying.
    Last edited by iNub; 09-04-2010 at 10:04 AM.

  5. #25
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    Quote Originally Posted by iNub View Post
    Test is complete. Results:

    Resists go into the negative numbers. An opponent with 0% resist CRI has a 0% chance to resist your xx% CRI. After debuff the opponent will have a -8% chance to resist your xx% CRI. So I'm not sure if 100% of a peron's negative resist is added to an attackers CRI. Ex: -1% opponent's resist CRI = +1% Attacker's CRI or if it just gives them a slightly less chance to resist your xx% CRI. Example: Each -2% opponent's CRI = +1% Attacker's CRI. I haven't seen a chart for this so all we can do is work with the numbers we have for now and assume that opponent's -% resist CRI is a 1:1 ratio with attacker's CRI. Using this formula, it would imply that a player has an X% greater chance to land a critical stike when an opponent is debuffed, even if the player is at max CRI: (54%/54%)

    So if you have 62% CRI (after debuff) and can't crit on someobody, that's just bad luck. =/
    Does anyone have any real figures? Perhaps links or screenshots. Please just don't come in here shouting how wrong I am without proof of what you're saying.
    Forgive me if this is noob, but still don't quite understand
    Saying that I have a 54/54 CRI and the opponent has 0 Resist CRI, Then when SoD is used, according to you, their resist CRI should now drop to -8% which (theoretically) should increase my CRI to 62%. But shouldn't we also take into consideration the Max CRI?
    So that should mean it would my CRI would be 62%/54% or would the Max CRI increase also and give out a 62%/62% CRI.

  6. #26
    I know even when my crit rate is the same as max rate, and I put hardluck on a person with 0 resist crit rate or crit dmg, I still crit them more often and harder.



  7. #27
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    iNub you type way too much to only make one single point. If you have 50 rate and hardluck someone, you have a 60% chance to crit them...did you just type 10 paragraphs to explain that?

  8. #28
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    Ok, a guy confirmed on the thread from EU that the de-buff is 5 sec and starts with animation: http://forum.cabalonline.com/showpos...&postcount=340

    It is ubeeeeeeeeer crap then !

  9. #29
    Quote Originally Posted by dedantemon View Post
    Ok, a guy confirmed on the thread from EU that the de-buff is 5 sec and starts with animation: http://forum.cabalonline.com/showpos...&postcount=340

    It is ubeeeeeeeeer crap then !
    we said this lol 9 or 12 ass > new skill at 20

    We are the new wizard class ;D

  10. #30
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    FML
    So do we riot or not?

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