Originally Posted by
Rastan
yes,it would be nice if dungeons would have regular level appropriate crafted drops like every other mmo in existence,but you've got to remember that you're playing cabal,it's an unholy grindfest and a total waste of time to farm for something even worth selling,i've been playing for 2 years too,and about half of that time was with increased drop rate bonuses,in total i've gotten perhaps 3-4 amp drops,2 bikes and the random 2 slot osm grade gear drop,there's too much of a luck factor for drops for me to even continue playing
perfect example...2 days ago I went with a buddy to FT B1F to help him do his 160 bslv cuz it's faster than what it would take for him to solo it,we both had diamond service,BB+ stacked and winning bonus for a 90% drop rate bonus each...90%...on our first run we got no key or mutant energy ball,nesbite's chest was an fch,chakris gave us a uch and orca was an astral core forcium for the best ft run ever in existence,second run almost the same thing,except we got 1 of each key..6 mutant energy balls,nesbite was an fch...again,chakis was a uch...AGAIN,and orca gave us an acbf this time,treasure room was a lvl3 glory pot,2 uch and an fch
whats f'd up about the whole thing is,someone i know w/o any premium or BB+ who can solo it gets 2 uchh and a 2 slot osm gs in one run
The game has no consistency of any kind
damn,my bad on wall o' text,inb4 tl;dr trolls
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